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    Best posts made by Vialli

    • Is this Alpha just PVP development

      The question is in the title. For me the alpha test has died a little, because of the PVP, and the time it takes to be flagged for PVP.
      With only 20 hours before you are PVP flagged you have time to explore, do low level hotspots, build your house and make your stations. Now you are ready to have fun in the game! The problem is that there are only a few hotspots in the game and they are generally camped by large PVP groups, as it is their only chance to PVP. If you are a solo player, a casual player, small group player or just want PVE the hotspots are almost impossible to survive as you get caught by large groups of PVP’ers.

      I don’t mind dying to PVP, losing my gold and loot. Risk vs reward. Loss of gear hurts, as you have to go back to base and get new gear then return to a hot spot if you want to continue.
      The problem is that the good hotspots or some legendary creatures are not accessible to some players now due to PVP camps. This is the same as other MMO’s, but in this game there will be a choice of locations for different play styles.

      If you want to PVE, the best spots and end game content is not available. I have been killed in a group of 3, 3 times in last two days at Bone Pit by very large PVP groups. We wanted to summon Crimson but it was camped. PVP’ers have to go where they know the players will be.

      This alpha is now just a PVP test, some people in my city have left the alpha as they don’t want to get ganked every time they go to a hotspot.

      posted in Discussions & Feedback
      V
      Vialli
    • RE: Roadmap To Fall Alpha 2021

      I don’t think this will stop the big issues with PVP. In the Spring Alpha all the Points of Interest were “camped” by large groups of evil players killing everyone. In the Fall Alpha I don’t expect it to change. There will still be camps. The game became unplayable for solo or small group PVE’ers.
      Alignment doesn’t change the end result. Solo players die lose 2 pieces of equipment and end back at their base.

      posted in News & Announcements
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      Vialli
    • RE: Is this Alpha just PVP development

      @Prometheus this alpha had the chance for people to play for the whole month, unfortunately this alpha is over for a lot of people already. A lot of players are suffocated because they can’t access content due to large PVP groups killing anyone they cross.

      posted in Discussions & Feedback
      V
      Vialli
    • RE: Roadmap To Fall Alpha 2021

      Why not allow PVE players to play through all of the alpha testing without having to engage in PVP if that is their wish. I am in a guild that plays a lot of MMO's, and most of those players are not coming back to the game. At present in the Alpha testing phases since the "Spring Alpha" one of the main things that the dev's are doing is pushing people away from the game before it has even started. Is that a good business model? The fact that people are discussing it here, shows that people are leaving not joining.

      The spring alpha was fun until your safe hours expired. If you wanted to explore and try the high end PVE areas they were constantly camped by Evil groups. No access to high end game areas for solo players or small groups. Do you want to spend 20 minutes of time travelling to a high end combat zone, spend another 20 minutes fighting to the fun content, maybe play for 20 minutes in the zone, than get jumped by PK'ers and get teleported home. 1 hour wasted, and nothing to show for it.
      Has anyone played Albion? There is a large number of zerg guilds who control elements of the game, you can join them or just die a lot.

      If the devs want to retain the playerbase they have to allow for PVE only in the test phases or customers will just leave.

      posted in News & Announcements
      V
      Vialli
    • Becoming a sheriff

      So I know a lot players love their PVP, and with 20 hours of play you can flag yourself evil and start attacking other players.

      A sheriff is meant to be the answer to the evil players. To become a sheriff you need 10,000 karma? This isn’t really an offset to evil players. I have 60 hours of play and only 7000 karma. This is not very balanced, I can get attacked by evil players yet can’t hunt them down until I have met a ridiculous PVE grinding goal.

      Either make the sheriff ability easier to get to or increase the knowledge points needed before you are flagged for PVP.

      posted in Discussions & Feedback
      V
      Vialli
    • What's next for BETA as a lot of players are leaving (plus feedback).

      So I have 60 talent points, been to all the mob locations, have a house , have a lot of 'stuff' and I am rich.
      What else is there to do? The answer for me is not much else to play and/or test out. I am taking a back seat until more 'game' gets released. Most of Tasty Swords and a couple other alliance guilds are in the same boat and have stepped back from the game. Tasty Kaos and Farmville will decay and die.

      Common Feedback:

      1. PVE is easy, all the game content can nearly be solo'd. What to do next? End game PVE? Legends compete for resources with rare mats from gear. Too expensive to do legendary bosses
      2. Would never go evil in PVP, as you can't afford to lose your gear. You die in T2/3 gear and you need 5 rare materials for another set that has less than 1% drop rate. Every death as an evil player in PVP requires at least 500-1000 high end mobs to be killed in a grind. PVP is very rare, and we need more. Durability hit would be fine, but don't take the gear!
      3. Drop rates (enchanting / gear grind). The drop rates are so low on high end mats it is just a grind
      4. Enchanting is not balanced. Some T2 recipes are easy others hard, no math has been applied to the stats on reagents to work out what combos can be used per enchant. Previous alpha's were good and cost a lot of money to take chances with it
      5. No gold sink, all MMO's need one or rampant inflation kills game. New players can never get a foothold without a mechanism to keep gold supply down (plot costs and city upgrades are not ones, I can grind 2K in less than 60 minutes in bandit hotspots).
      6. Advanced smelters please fix them
      7. Why add weather when so many other things to fix?

      We want the game to be a success and I am keeping my fingers crossed. I will be back when new content comes out, along with a lot of others no doubt!

      posted in Discussions & Feedback
      V
      Vialli
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