daily message posting

Posts made by Vortech
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RE: Week 104 - Weekly Drawing Winners
Congratulations winners! I've noticed some new names rather then the usual suspects.
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RE: How big should guilds allowed to be?
@Razvan said in How big should guilds allowed to be?:
@Vortech
It's not correct to compare food in Albion (20min buff, everyone can grow the raw resources safely on their island and it takes 5min/day) to that in Fractured (you die when you starve).
How about silver - the result is taxes being raised by 5% or so. Instead of putting an artificial limit where it becomes unprofitable to maintain a big guild, better have a hard cap because the first scenario can be cheated: a big guild (think BA in Albion) can have multiple alt guilds whose members only join the big guild on important events.
Also, again, FF between party members / guild mates is a very bad idea. Hard cap on number of players is the best scenario.So food is also used to feed territories and buildings in AO. Food in relations to territories are valued by their nutrients per weight as the have to physically be run to the tower. Food in regards to buildings is all about the favorite food multiplier.. In AO food running is a strategic thing, managing the resources, the farmers, the cooks, and the distribution are pretty serious at the higher levels.
Regarding silver, the point would be that it becomes unprofitable.. Larger guilds can generate more silver but if the cost outpaces the production then you have an indirect form of cap not some artificial cap. The larger the numbers, the higher the costs.. Is the juice worth the squeeze?
AO already has cooldowns to prevent guild, alliance hopping.
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RE: How big should guilds allowed to be?
@Jetah said in How big should guilds allowed to be?:
the problem is with more members you have a better chance of getting more resources. it'd have to be exponential cost as the guild level increases (assuming 5 or so levels with each level adding 50-ish spots).
It's more then resources, think food, think currency.. Whatever the choice in the end, the pace or the time to produce should be balance to outpace simply more bodies. In AO, a select few are tasked with the food production and each guild must find a balance. Where AO lacks is that it does not increase the burden as the guilds/alliances grow.
@Shivashanti said in How big should guilds allowed to be?:
@Vortech I believe resource costs doesn't matter at all when you just steamroll everything in a big zerg.
By resource cost, I'm talking about food.. maybe silver.. Not raw resources.
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RE: How big should guilds allowed to be?
I believe in limits, I'd just like to see them imposed in a more open way.. The more people you have, the higher the resource cost. The more territories you have, the more resource cost.. The larger the alliance, the more the cost..
Whatever limits are to be imposed, please do so in a logical way that doesn't hinder the immersion.
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RE: Is this game using these Unity Asset Store assets and why?
Small independent team.. Ask yourself, do you really want them spending time on a login screen at this stage?