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    Topics created by Vultar

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      Refining Stations - Items disapear when complete
      Bug Reports • • Vultar  

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      It has been found that server resets makes item disappear from refining stations, it already got the attention of the devs.
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      Resource requirement for gear is too much
      Discussions & Feedback • • Vultar  

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      Veeshan

      there is a lack of resources specificly mob drops due to such low drop rates there to difficult to get for people to use non newbie gear for red pvp. Maybe this can be fixed later on making those resource common drops in the demon planet since there always red pretty much they need to easily get decent gear since alot of build require the effects from T2 armors to actually function. Some enchant mats are issues too with there rarity some are common enough but others are like 1% or less drop rate lol
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      "Login Failed" - Authentication with the...
      Welcome to Fractured • • Vultar  

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      The server was down for maintenance, should work now.
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      - "Login Failed" - "Authentication with the...
      Discussions & Feedback • • Vultar  

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      Error trying to play the game - "Login Failed" - "Authentication with the GLyphh backend has failed. Please try again in a few seconds. If the issue persists, close the Fractured client and restart it through the Glyph launcher."
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      At least 3 of us looking for a future Demon (of course Humans to start) clan/guild
      Guild Recruitment • • Vultar  

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      Tumbla

      We are a PvP focused guild, all the PvE we do will be in preparation for SIeges/conquests aswell as open world ganking/pking join our discord to check us out https://discord.gg/U3tyK4TGYH
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      Wildfolk becoming evil / Advantage on Wildfolk World? / Wildfolk appearance change to look evil (Abomination)?
      Questions & Answers • • Vultar  

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      @GamerSeuss said in Wildfolk becoming evil / Advantage on Wildfolk World? / Wildfolk appearance change to look evil (Abomination)?: @Vultar On introduction of the Wildfolk, you have the option to go to Syndesia (the human world) however, travel to the human world does require the aquisition of a type of Primal Crystal, which we don't know what that source will be, but we do know it is only on Arborea. Every world is supposed to have some resources that are unique to that world, Each race has benefits, Humans are more versatile, and have Tech Levels, Wildfolk have Primal Shape and Attribute Affinities that give different Solft/Hard Caps, and Demons are supposed to have some kind of Demonic Powers, however, Races lose things when they change worlds. Primal shape goes away outside of Arborea, Demon Powers go away outside of Tartarus, and obviously Humans probably can't transfer Tech Levels to other worlds. All of which is subject to change, but currently what was initially advertised for the game and has been mentioned in the various Design journals and release notes throughout the Dev cycle. They have not released any details on the differences between Abominations and normal Wildfolk, Liches and normal Humans, or Angels and normal Demons, but they were mentioned in the very beginning as well. Ohhh... IC!
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