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    Topics created by VyrVandalous

    • VyrVandalous

      Change Requests:
      Discussions & Feedback • • VyrVandalous  

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      BECKFAST

      I would LOVE to see a toggle attack function, so I only have to click an enemy once to toggle basic attacks on them, while casting spells with hotkeys does not disrupt targeting. This is currently my largest gripe with the system, as targeting with melee feels pretty awful at the moment.
    • VyrVandalous

      Governor of Multiple Locations.
      Questions & Answers • • VyrVandalous  

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      Tuoni

      @Farlander said in Governor of Multiple Locations.: @Tuoni I wonder if it has been considered by the devs rule that one character or one player should not control more than one city. If it is one player then there will need to be controls in place to not allow a single ip to own more than one city. This would not just stop other characters on your account but not allow other accounts as well. Oversight or was the single character the reasoning and not the player? Otherwise, as humerus pointed out, we will have the huge territory controls put into place by extremely large guilds. I think it sounds reasonable that one character can be governor only in one city but I also think if someone wants to use alt or other account to govern another one, I guess that is okay as well. This can be quite rare anyway so it will not matter that much. I bet we will see large/top guilds dominating most of the cities regardless who is in the charge of the city.
    • VyrVandalous

      King Of Syndesia
      Questions & Answers • • VyrVandalous  

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      PeachMcD

      @Tuoni LOL If someone gave me $5k that's probably the exact last thing I'd do with it. The P2W folks are mostly someplace else (thanks b to God). SOooOOoo many places their $$ translates into rewards and being able to boss folks around. I bought in to this game because it's set up differently and,having played a LOT of p2w freemium games, I am happy to front some cash for a different experience.
    • VyrVandalous

      City Naming
      Questions & Answers • • VyrVandalous  

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      egonaraujo

      I love this idea and we could have the city's names on the map too, big cities appears with less zoom, smaller cities only when you zoom a lot on the map. About the names, it is really hard to make a filter in my opinion... because some names could conflict with common inappropriate words in it, like: BrassShield GrandIckarus DemonsButTheGoodOnes I am really bad on creativity for this kind of puns, but for sure they could happen with common words too (Brass I imagine to be a common one in the context of the game) I think we could have a blacklist of names, and every time a GM refuses a new name, it is added to this blacklist so to avoid the "Okay name but has a bad word in the middle" kind of situation Also, we coud have player reporting city names with a description of why it was reported, then the GMs can approve or not the report and, if it does agree, give a timeframe to the mayor to rename the city, else it is randomly picked from that pre-made list commented before
    • VyrVandalous

      Angel's and Other Race Idea's.
      Questions & Answers • • VyrVandalous  

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      humerus

      Yeah this sounds fun but the system would only work if the retrieved ingridients were of a very low tier: this still helps pk'ers make more profit from ingaging in pvp which surely drains their wallet on supplies and at the same time prevents people from farming these resources for income.
    • VyrVandalous

      Archaeologist Sub Class Tree
      Questions & Answers • • VyrVandalous  

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      Tuoni

      @Razvan said in Archaeologist Sub Class Tree: @Tuoni Your suggestion is good and we should absolutely have hidden treasures, but it's such a minor thing it shouldn't have its own profession. I think everyone who has enough PER should be able to see them, and in the case of chests, everyone with enough lockpicking should be able to open them. Yeah perhaps. If we are talking about only finding treasures and not having anything extra on that then I agree it might be too much make that its own profession. However, if something more is implemented around the archaeologist theme and a reasonable progression system can be build around that, then I guess it could be its own profession too.
    • VyrVandalous

      Other Accessory Ideas
      Discussions & Feedback • • VyrVandalous  

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      Gothix

      I agree with everything, besides giving even more bonuses to governors. They will have more benefits than they should already anyway.
    • VyrVandalous

      Mobile Crafting
      Questions & Answers • • VyrVandalous  

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      VyrVandalous

      @Farlander said in Mobile Crafting: Humping ore in UO was such a pain. I loved my forge boat. Exactly. Portable forge.. small anvil.. magical or mechanical in nature... Very much what I was thinking.
    • VyrVandalous

      Animal Taming/Breeding
      Questions & Answers • • VyrVandalous  

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      Gothix

      As long as its not BDO gambling style breeding. I'm not against any mechanics that follow the path of rewarding the players skill and/or effort, and avoids the process of gambling.
    • VyrVandalous

      Mounts - Mechanics
      Questions & Answers • • VyrVandalous  

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      Gothix

      @Razvan said in Mounts - Mechanics: @Gothix said in Mounts - Mechanics: #3. Can mounts be placed into a bank slot? be exchanged? are they bound to account? bound to character? -- no, no, yes, yes (with exception of forum reward mounts, and possibly cash shop mounts) Why not banked? Well it just feels a bit "silly" to store a mount in bank or chest. I'd rather have stable buildings, where you leave your mount to rest and get food. But then you have to go pick it up in same place, to use it again. I loved Black Desert Online mount management system. Without the breeding RNG of course.
    • VyrVandalous

      Housing Limits?
      Questions & Answers • • VyrVandalous  

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      FibS

      There's a casual voxel (Minecraft-ish) MMO called Boundless which allows players to build as many houses as they want, using a beacon / plot system. Every planet is smoothly divided into square plots, and a character has a certain number they can distribute across all their beacons. What's more, if you develop a particular beacon enough, all of its plots "reserve" the spots 2 plots out from theirs, preventing any newer beacons than yours from claiming those plots. (All plots "reserve" the plots above and below theirs regardless of prestige.) This is balanced by the game auto-generating new planets based on player / plot count, and by the fact new characters can simply choose where on the planet they spawn, complete with a button to swap between a geographic view and a highlight-player-buildings overlay. Also, beacons need to be fueled and will expire otherwise, causing its plots to regenerate back to a natural state soon afterward. So, my suggestions for Fractured are: New characters should be able to scroll over their starter planet and pick where to spawn. This way, new characters can just pick an unsettled area to put their house down. The game should keep track of how many houses there are on each planet, updating at least once a month (or once a week would be better.) Each planet should then auto-scale or auto-expand itself thru new continents etc. to be several times larger than needed for how many houses there are, to avoid shoulder-to-shoulder syndrome. The planet never scales down if the house count drops, only up if the house count expands sufficiently.
    • VyrVandalous

      Tapestry Rewards
      Discussions & Feedback • • VyrVandalous  

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      Kralith

      Well for that... we already have hints how they can look like. In the Startertown you find some nice Bear Trophies Or a Deer Head:
    • VyrVandalous

      Crypts
      Questions & Answers • • VyrVandalous  

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      Xzait

      @egonaraujo said in Crypts: The only may be problem we have here is where those races are able to build... if Beastmen can only build on Arboreus, and Demons only on Tartaros, we have a problem of the race not being able to return to his home I don't see where the problem would be... just coz u move to another country, it doesn't mean that u adopt their building style if u never had experience with it. that is why japanese tamples in other countries still look japanese, or christian churches more or less look the same whatever country u r in. A Lich isn't going to forget how to make a grave just because he moved to a forest. It simply might just be a bit harder to find the required materials to make it. I am all for the idea of racial styles of buildings. It would be a tonne of extra coding and graphical work for the devs, but it would provide a bit more depth and variety. It would also potentially seem more immersive creating a demon and building a goreish house instead of a simple wooden one, just like humans do... just to then wonder why the hell it isn't on fire, burning to nothing, despite being made of wood... in hell.
    • VyrVandalous

      NPC (Node Specific Towns)
      Discussions & Feedback • • VyrVandalous  

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      Xzait

      @Yitra said in NPC (Node Specific Towns): On a serious note, I have always thought that NPC's have a function of bringing a town to live, they are doing things, making noise, maybe a town crier, artists. While most players just run around (if they are even in towns for a longer period). A town/settlement without NPC's can become dead quickly, especially in certain areas or play hours over the day. I agree with this. Especially for smaller towns, if players are either offline or out gathering resources. There could literally be noone in the town at any given time. My suggestion would be supportive NPC's that are either part of the cost of the town to give it 'life', or are an expense afterwards, set and poitentially even 'owned' by players, like small shop vendors that players can 'hire' to sell resources possibly, while they are out gathering more. Because i surely wouldn't want to actively have to sit there for hours managing a shop that potentially wont get any customers. I also wouldn't want to have to leave my computer running all night if my players shop can manage itself, just to potentially make some coin. Other bought services (that may or may not have an NPC present) could be things the towns' player community work towards, like buying and building a forge, a jeweller and a tailor, to reduce the amount of space it would take for every player to have their own personal crafting stations at every house inside said town/city.
    • VyrVandalous

      ghaH 'ej Duvan!
      Non-English Discussions • • VyrVandalous  

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      VyrVandalous

      ghu'vam lugh QI'yaH-English Hol speakers? rav quv tlhIngan Hol qavan ghIq vaj vIQub!
    • VyrVandalous

      The New Fractured Trailer Is Awesome!
      Discussions & Feedback • • VyrVandalous  

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      Wightknight

      Hear hear.
    • VyrVandalous

      New Quest Rewards Needed (Forums)
      Questions & Answers • • VyrVandalous  

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      Peter

      @Razvan Thanks you
    • VyrVandalous

      Summon Fellow Demon Players Ability
      Discussions & Feedback • • VyrVandalous  

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      GamerSeuss

      @LordGorgeous the actual gameplan as the Devs have stated is for racial segregation. To share the same guild you need to be from the same race. To exist on the same planet for an extended period of time you need to be of the same race, etc... The only time, really, that groups of mixed races might be found is on the random Asteroid events, and that just means making portals to the asteroids appear on all 3 worlds. This is not, like most games, really meant to be an interracial party play game.
    • VyrVandalous

      Crafting & Other Idea's.
      Discussions & Feedback • • VyrVandalous  

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      Alexian

      @VyrVandalous Some cool ideas there. My favorites are the option of farmers/homeowners to scuttle their property to deny pillagers and raiders their prize and the demonic ritual angle. Maybe even a "possession" mechanic that allows demons to assume human form or briefly take control of a player's human account? It would have to be extremely complex and difficult to maintain, of course.
    • VyrVandalous

      Alpha 1.2 Download link question
      Discussions & Feedback • • VyrVandalous  

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      Xzoviac

      https://fracturedmmo.com/play/
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