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    Posts made by Wargfoot

    • RE: Engame Changer - Objectives Preview

      A few more thoughts:

      • Rare mounts don't really need to confer more power to be valuable. A pure black horse can be rare, and yet command a premium when put up for sale. Something can be collectable and worth searching for without being any more powerful.

      Regarding making PvP fights interesting, I wish you luck.

      For a fight to be interesting each party needs to have a shot at winning, but this is unlikely for a couple of reasons:

      • A red is likely to attack when you're already at half heath fighting mobs. This is a good tactic, but if I'm starting the fight at 50% health and nearly no mana how long will this last?
      • A red is likely to be set up to fight other players, whereas the target is likely to be set up to fight a particular mob. Does the build to fight ice elementals look anything like the build to fight other players?

      The balance issues when a red attacks a PvE player go far beyond just player skill. If the goal is to make those fights interesting, I wish you luck. One fix might be that all mobs in the area instantly aggro to the red - that would help.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: General Feedback

      Nice list

      I agree with orbs but don't know how I'd fix it. I can be discouraging to open dozens of divine rewards and not get an orb, only to get one but only have a 1/20 chance of it being the one you want.

      That said, there is an orb market but I want cryomancy and I'm not paying 30K for that so I'll just live without.

      Not sure if it needs a fix and I've no idea what would make it better.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: Engame Changer - Objectives Preview

      I want a mount that projects "I'm better than you."

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: This needs to change about PvE

      @DraxOakstaff I thought trolls were known for regeneration, it is part of the lore?

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: Let's Put These Arguments To Bed

      If you murder me in the game it completes your knowledge points for Forum Trolls.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • Let's Put These Arguments To Bed

      Alright, until such time as an /ignore feature is added to the game we're all forced to see the same stupid re-cycled nonsense bandied about concerning the presence of red players in the game. These arguments have been thrown out there since UO '98 and each and every one of them is utter trash. From now on if we see these arguments the only correct response is to point and laugh.

      Pro Red:
      Reds are necessary for a good economy: Actually, no. Durability reductions and more difficult monsters in PvE could keep the economy rolling along just fine without your dumb arse. While the developers may decide to balance the economy with reds in mind, that isn't the same as reds being needed for the job.

      Reds are an important part of risk vs. reward: Actually, no. A player is already risking gear and time by engaging difficult monsters which can also be adjusted in PvE to achieve the same effect. While reds are a part of the equation in this game, they're not required for it at all. We can talk about risk when your red arse is doing something besides camping defenseless noobs at the goblins.

      Con Red
      Reds shouldn't be in the game: You need to learn to read the box before making a purchase. Reds are here to stay, and they're an important part of this title.

      Reds just camp noobs at the Goblins: Some do, but that is the 'reward' part of their risk equation. If you want gold, to Terra, if you need goblin skills farm there in the first 40 hrs. of play or don't loot anything and carry nothing but food.

      I'm tired of the same nonsense coming from both sides of the aisle.
      If you don't like sheriffs, don't be red.
      If you don't like reds, stay in Terra.

      Stop spamming general chat.
      These arguments are done.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: Moving house between worlds

      @vguilvr said in Moving house between worlds:

      Thanks for the response. Do you know if using an alt account could work for moving with Young status? Would my alt automatically be co-owner of my house?

      That would be the safe way to do it, but you'd have to buy another account.
      Since there are benefits to having a house in Aerhen maybe you'll have two houses?

      posted in Questions & Answers
      Wargfoot
      Wargfoot
    • RE: how do i feel about this patch after 8 hours of playing it

      Some MOB activity has been odd.
      Fighting a troll it would get to half health and run away, fully heal, and come back - despite being under constant attack.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: PvP opinion(good / neutral aligned)

      Nice post.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: The Red Threat Seems Acceptable

      @Esoba said in The Red Threat Seems Acceptable:

      It's not necessarily impeccable timing. Even on Terra I've ran into groups using mobs to interrupt gathering and stuff. It actually seems like a way for them to use mobs to skirt the intended mechanics of the game, which is that new players should have protection. The fact the new player protection doesn't extend to their carts is kind of silly and will open it up to stuff like this.

      I agree, but this shouldn't be an issue if the victim is truly a new player.

      What I mean is if you're new and gathering wood and stone to build a house then you're in a zone where stuff shoudn't be knocking you off a horse. However, if you're exploiting new status to farm Shadium then you should have the cart stolen. (Add to that the reds aren't out to steal stone or hardwood)

      I don't like reds; however, I don't think people should be able to use new status to farm high tier mats in dangerous area to avoid the risk/reward equation.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: Punishment for Reds

      I wonder if there is a way to know where the red died.
      If he dies in a noob zone the distance he gets sent is further into Tartaros.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: The Red Threat Seems Acceptable

      @DarthJafo said in The Red Threat Seems Acceptable:

      I had a wagon taken from a character with Young status simply because i got knocked off my horse by spiders. They just road up and took the wagon.

      this is obviously unacceptable to anyone with an ounce of brain matter. Which automatically excludes the devs. They are under the mis impression that PvP is whats going to make this game succeed. Its not.

      Even "care bears" are not safe from this nonsense

      I can understand the frustration but that seems to be a bit of an outlier.
      They'd have to show up with impeccable timing to pull that off.

      If you didn't have young status they'd of murdered you and taken everything.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • The Red Threat Seems Acceptable

      I'm not a PvP player and I'll never have the skills to make an impact. I prefer crafting and the PvE side of things. That aside, it has been fun to make a trip or two to the dangerous dungeon called Aerhen - I've grabbed a little bit of Shadium and some skills from the Goblins.

      I have been murdered once so far.

      It was afraid it would be a 24/7 gankfest, but so far it seems the risk is reasonable. If I stay off the main roads, and avoid peak times, my comfort level is to be able to escape unmolested about 75% of the time. It has been that so far.

      Some risk is fine I just don't want to lose everything all of the time.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: Punishment for Reds

      @Xulu Instead of jail send 'em to a remote part of Tartaros. Something where it is a good 45 minute run and crystal farming to get back. This would be less than 2 days punishment and would encourage play in Tartaros and would keep them from infesting noob areas 24/7.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: Review after 80 hours

      Making play on Terra "feel worse" would be a mistake.
      They should look for ways to make Aerhen different, but more fun.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: Review after 80 hours

      @Roccandil said in Review after 80 hours:

      @Wargfoot said in Review after 80 hours:

      There are many PvE titles that do just fine - for decades...

      How many have non-repairable gear?

      As for PvP adding to the longevity of the game, you cite Albion, yet in chat many people here are former Albion players.

      I'm a former Albion player, and for me, Albion was fun much longer than Fractured. If someone's looking for an MMO, and hasn't tried Albion, I'd recommend it over this one.

      Enjoy Albion.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: Review after 80 hours

      @Roccandil said in Review after 80 hours:

      @Wargfoot

      PvE markets are already killed, because PvE content is one-shot. Once you have all the knowledge, abilities, orbs, and legend runs you want, what else is there to do?

      Forcibly introducing a "cycle" into PvE via durability may stretch out the content, but that's like watering down beer. 🙂

      PvP is ultimately what drives a market in a game like this, and Albion's PvP-driven economy is far better, for several reasons:

      • Gear only trashes on PvP kills. This means the player who died doesn't care if an item trashes, and the killer is happy to get any loot.
      • Crafted items can be studied and consumed for more crafting exp. No glut of "training" crafted items.
      • Items are crafted at player-owned crafting stations, so the currency paid to do the crafting is still part of the player economy, not siphoned off to invisible, immersion-breaking NPCs.

      There are many PvE titles that do just fine - for decades, so while you may find the PvE world to be boring dead end, many people do not. As for PvP adding to the longevity of the game, you cite Albion, yet in chat many people here are former Albion players.

      If only PvP kills the gear, the entire world of the Wildfolk would have a dead economy. I'm dead set against any idea that only take Aerhen into consideration. PvP may drive the market for you - but given that PvE destroys gear - that is driving the market just fine, thanks.

      We can improve things, but repairable gear isn't the way to go.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • RE: New Cart Type Needed

      @DarthJafo That is a good idea, but doesn't cover moving a large number of items.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
    • Any point to crafting primitives above 2/4?

      I thought maybe I could be wasting time by trying to complete to 4/4.

      posted in Questions & Answers
      Wargfoot
      Wargfoot
    • RE: Punishment for Reds

      @Xulu said in Punishment for Reds:

      I've been reading a couple of threads on the Discord about Reds and punishment and how harsh it is. I have to be honest here, it makes me laugh. Anyone who cries about punishment from killing a blue player just trying to survive is a little baby and should go outside with his friends and give up gaming.

      These are the classic keyboard warriors. Everyone talking about harsh penalties and how to make them better for people who's sole purpose is to destroy the fun for others. How about the people they killed and took their shit? OP is right, some people have worked hours on trying to better themselves and it's all taken away by some asswipe that thinks that killing you is fun and he shouldn't be penalized because he joined a "PvP" game. Besides, this game was never a "PvP Game". It was a PvP and PvE and PvEvP game.

      So if reds want to cry all over about penalties, sorry, not sorry.

      I'm totally for 'punishment'; however, if the punishment can be entertaining that is a win for everyone. I just need them out of the way while I farm resources instead of being there 24/7.

      posted in Discussions & Feedback
      Wargfoot
      Wargfoot
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