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    Posts made by Whisper

    • RE: Enchanting table Guide - Basic Mechanics - How to

      @Roccandil said in Enchanting table Guide - Basic Mechanics - How to:

      @Whisper said in Enchanting table Guide - Basic Mechanics - How to:

      I would say it does. If there are 5 items that can light up half the stats those are the 5 items everyone will farm  for those half of the stats if they can pick from the list.  The rest of the world besides those two biomes would be empty. Why go anywhere else? And even worse. The world will be over flowed with perfect gear because it would be easy to obtain/made by anyone and everyone.
      

      That's not a problem for RNG to solve. Rather, that's a question of balancing the reagents themselves, both composition and distribution, as well as balancing what "perfect gear" actually is, such that players desire a wide variety of gear enchanted for different tasks.

      RNG is a crutch that poisons games. 😞

      Right now 4-5 regents can light up half the board already. And we don't have high tier regents yet. Right now 4-5 regents can cover that spread of a wide variety of enchanted gear for different tasks. Which is why I am suggesting the RNG system is good. People can use the best tier regents and then RNG will throw them a wide variety of gear, that they can then use for a variety of different task. Leading to trade, community, and an economy as they can trade the gear for regents, or gear they want.

      And people who want a specific enchant can do the math, and farm specific items that only light up the enchant they want.

      It's not like the current system is true RNG where you have no idea what the regents do, or what numbers they give, or what number is needed. You can completely remove the RNG if you want. It doesn't make sense to look at a system that allows you to do a little extra work to remove RNG completely and then say remove this because it has RNG in it.

      Just do the extra step and remove the RNG 🙂

      posted in Discussions & Feedback
      Whisper
      Whisper
    • [FRAC-1816] Graphical Glitch in Whispering Woods

      2.png

      Not something major but something.

      posted in Bug Reports - Closed
      Whisper
      Whisper
    • RE: Empty World

      @Jetah said in Empty World:

      @Whisper

      they can have forest. they can keep the timer the same. only problem i can see is the click to move would completely fuck people if they were fighting in a forest (unless there's a harvest mode' which prevents harvesting).

      i've played crowfall and they have forest and all trees can be harvested.

      That's fair. I should have been more specific and said in an isometric game. You are 100% right even with the amount we have now there are a few times while playing that we choose to cut down trees so we could fight the mobs we were farming without getting our view blocked.

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: Empty World

      I think this comes with the territory with a isometric game that allows you to cut down any tree. I think trees have a 24 hour timer on them (Or something close to that, right?). This points out they don't want an over abundance of them.

      I would say they can increase the number of trees and increase the spawn time but... They will end up cut down and the same feeling would be there lol.

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: Enchanting table Guide - Basic Mechanics - How to

      I would say it does. If there are 5 items that can light up half the stats those are the 5 items everyone will farm for those half of the stats if they can pick from the list. The rest of the world besides those two biomes would be empty. Why go anywhere else? And even worse. The world will be over flowed with perfect gear because it would be easy to obtain/made by anyone and everyone.

      Now say it is RNG. Suddenly the best tier item with the highest numbers are no longer the goal. You want ones with extreme spikes. As you and @Roccandil both suggested those items would turn into the best items. But instead of just five regents to rule them all, suddenly it becomes 19 (One per stat). However unless they end up going up to 10 (Which I doubt) the end result will be higher as you will need a 5th/4th regent that could cover the spread.

      For example someone who wants to tank and get Endurance is going to search for a regent with just high Body, Transfer, Time, and Energy. This could scatter this one small group of people to 4 different areas for that one stat. Possibly 5 areas depending on how high the stats roll.

      Being a tank they might also want armor.

      So now they need regents for Body, Negate, Earth and Chaos. So now those same tanks are going to 4 areas again where only one is the same as before. So now we are looking at 7 different areas, or more again depending on how high the stats can go (The 5th and 4th slots might need to cover the difference if we don't get regents that go high enough).

      Perhaps the tank wants evasion as well and now they also need Soul, Transform and Air. Now the tank might have to go to 10 different areas. And this is just one build. A tank that wants different stats may end up going to different locations, and same for casters, or ranged characters.

      So people could farm for their perfect stats and do some travel or trading for gear without the RNG. Or people could sit in the best areas with the best tier drops and hope for the best and rely on RNG.

      @PedroBillyMattos I am not sure if it was you or Mirrin when we were playing that said, "Ignore these guys we don't need to kill them anymore". The perfect enchant method just creates more of that around the world. Sure the current system doesn't make it so every mob is needed but it spreads the love much more around.

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: Enchanting table Guide - Basic Mechanics - How to

      @Roccandil said in Enchanting table Guide - Basic Mechanics - How to:

      @Whisper said in Enchanting table Guide - Basic Mechanics - How to:

      @Gothix said in Enchanting table Guide - Basic Mechanics - How to:

      Excelent post! 🙂

      I also hate RNG. I prefer no RNG completely if that would be possible, but if not then i at least hope RNG will be minimal.

      I'm not playing gambling games. I tried ArcheAge armor upgrading. That's not for me.

      I would say it is minimal. There are items that have high numbers on certain categories and super small numbers on the others. As more monsters/creatures/items enter the game we will have even more options.

      I feel like the game needs the RNG a little bit. Once you got the skills and knowledge for killing a certain creature there is little to no other reason to ever touch it again. If we are allowed to choose among the choices we get then no one would ever touch the majority of creatures in the game. They would get their skills/knowledge and then farm only the very best area and pick the perfect enchant every time.

      The way the system works now it would be wise to get a wide assortment of items so you can mix and match as needed. People from certain areas might even trade with people across the map for regents, and trade with people from other planets and so on. It promotes exploring the world, and trading I count that as a huge win in my book.

      We'll still figure out the best recipes that remove the most RNG, and farm only those ingredients. All the RNG does is increase repetition and frustration, and waste players' time.

      For me, that's a huge loss. 😞

      The enchanting system looks so good I don't think it needs to rely on RNG to provide an illusion of depth and complexity. It really is complex. 🙂

      Multiple areas are still better than everyone in the same area with the other areas all empty. Having people scattered around the world makes the world feel more alive to me. I always feel bad when a game makes a huge world and then like 75% of it is empty because everyone just stays in the "best" areas.

      This system lends itself to spreading people out and making the whole world alive 🙂

      Maybe a nice middle ground would be having endgame regents that have 7-10 of a single pure stat on it and nothing else. So people could farm and try the normal way, and then other people could farm much harder content for a more direct result that removes the RNG.

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: Enchanting table Guide - Basic Mechanics - How to

      @Gothix said in Enchanting table Guide - Basic Mechanics - How to:

      Excelent post! 🙂

      I also hate RNG. I prefer no RNG completely if that would be possible, but if not then i at least hope RNG will be minimal.

      I'm not playing gambling games. I tried ArcheAge armor upgrading. That's not for me.

      I would say it is minimal. There are items that have high numbers on certain categories and super small numbers on the others. As more monsters/creatures/items enter the game we will have even more options.

      I feel like the game needs the RNG a little bit. Once you got the skills and knowledge for killing a certain creature there is little to no other reason to ever touch it again. If we are allowed to choose among the choices we get then no one would ever touch the majority of creatures in the game. They would get their skills/knowledge and then farm only the very best area and pick the perfect enchant every time.

      The way the system works now it would be wise to get a wide assortment of items so you can mix and match as needed. People from certain areas might even trade with people across the map for regents, and trade with people from other planets and so on. It promotes exploring the world, and trading I count that as a huge win in my book.

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: Enchanting table Guide - Basic Mechanics - How to

      @Roccandil said in Enchanting table Guide - Basic Mechanics - How to:

      l like the enchanting system, but if at the end it turns into a gamble, that will be a big turn off for me.

      Gear has durability and breaks. If you are unlucky I would save that gear for use during grinding situations (Where stats really don't matter too much). Or for trade/sale.

      Awesome write up @PedroBillyMattos ! I had fun playing with you yesterday!

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: Ideas you thought your were great but turned out not to be?

      @dj35 said in Ideas you thought your were great but turned out not to be?:

      accidentallybreaking my latop theday before my lock down started

      That's rough. Hope you have a desktop or something to take its place

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: New and wondering if worth it?

      If you plan to play the game I say yes. This game plays differently then a lot of games out there. I skipped the last test and the difference between the first time I played to now.. Might as well been a different game, lol.

      The knowledge you can get from trying it out now will save you a lot of time.

      posted in Questions & Answers
      Whisper
      Whisper
    • RE: Daily Message posting

      Daily post

      posted in Off Topic
      Whisper
      Whisper
    • Ideas you thought your were great but turned out not to be?

      I been on an instance raids targets are bad in open world games kick for awhile. I recently played Project1999 (Classic Everquest) and after a few instances of staying up 17 hours straight to try and get a raid target down before someone else got there. Yeah, that isn't fun.

      Though. In a PVP Game that is completely different because then it wouldn't be "waiting" it would be PVPing. And then it wouldn't be a race to who can engage first with a winner take all, but, more PVP.

      Are there any game concepts you thought were great but after trying them out turned out not to be for you?

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: Daily Message posting

      Daily message time!

      posted in Off Topic
      Whisper
      Whisper
    • RE: Week 73 - Weekly Drawing Winners

      Oh, nice! 😄 😄 Thanks!

      posted in News & Announcements
      Whisper
      Whisper
    • RE: User Generated Content for Tabards/Flags/etc

      @Jetah said in User Generated Content for Tabards/Flags/etc:

      @Whisper

      EO doesn't do user content. you make the image, you submit, they approve and run it through some of their effects, then it's added into the game in the future.

      it's safer than having nsfw content in the game.

      That's a fair point. But yeah. Having your own custom emblems/tabards sounds nice.

      I wouldn't mind whatever process they used. I would count any system that allows it a win. Though I would prefer the Eve route than the Atlas one. Like I pointed out the draw back to Atlas was the nsfw stuff they would throw up. How much did Eve charge?

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: User Generated Content for Tabards/Flags/etc

      @Jetah said in User Generated Content for Tabards/Flags/etc:

      Eve Online has that for Corporations and Alliances. they offer the service, for a fee, and release them in batches with updates.

      I am sorry I am not sure I follow. How do you release user generated content in batches with updates? Or is it one of those things where you submit it, and they have to check it and clear it and then when the next update comes they patch it in with the update?

      That sounds like a lot more work, and having to wait but that works too. And having to clear it first sounds dangerous (for the Devs) since then they might be liable for copyright issues and what not with that method.

      posted in Discussions & Feedback
      Whisper
      Whisper
    • User Generated Content for Tabards/Flags/etc

      One of my favorite parts of Atlas is the ability to have custom flags/ships. Nothing was more intimidating than seeing a fleet of ships with custom paint jobs, and flags. Though, it came with the drawback of giving anyone the ability to do this which is people doing crazy/dumb things with it.

      I feel tabards, flags, carpets, etc would fit nicely in this world(s) and could be a way for FracturedMMO to make money. If I can pay a few dollars and have my guilds logo on my character via a tabard you know I will do it. If I can pay a few dollars and have my guild represented in our cities I will do it as well. If I could pay a few dollars to have something unique to me in my house 100% will do it. Multiple times.

      It's the same as selling cosmetics in the cash shop but slightly better because it takes no work, time, or money from the devs.

      I feel it would have to be behind a paywall to prevent people from abusing it, and/or maybe behind a level requirement. Though, I can't imagine many people will be willing to throw down money for something explicit just for it to be taken away lol. But still good to have safe guards against abuse.

      Thoughts?

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: im here for points

      Come for the points, stay for the company! Hope to see you around!

      posted in Welcome to Fractured
      Whisper
      Whisper
    • RE: The End of most Sandbox PVP Games-The losing side.

      @Gothix said in The End of most Sandbox PVP Games-The losing side.:

      It comes down to this...

      Life isn't fair... nor should the game be. The more "safeguards" are in place, the more dull game becomes.

      This is a game, not real life. Your second bolded comment that you try to pass as a fact is an extremely subjective opinion. And wildly off topic since I am not asking for safeguards for protection but for consequences from growing widely too big.

      Like I said no rules or limitation makes for a fun pvp at the start sure but then the game ends and dies. Which is no fun for anyone. I guess if the FracturedMMO Devs just want a game that will last for a little while and then close down it is a fantastic idea for that though. Whenever a sandbox PVP game comes out I normally play it until that point (Atlas being a prime example).

      @Gothix said in The End of most Sandbox PVP Games-The losing side.:

      The fun is in risk, in expectation that anything can happen, and in knowing that that changes depend solely on you. The freedom and the risk, without limitations. This is the game as I want to play it. This is why i stay away from theme park MMOs that limit you with various mechanics.

      There is no risk if you play the, "Just recruit everyone and attack smaller guilds since it is easy to win them and they either get absorbed, or stop playing". Then as you continue it gets easier and easier. That isn't fun, engaging, or risky. In fact it is the opposite of risky. It's extremely safe. Risky would be if there were mechanics that made every decision come with consequences.

      People here come with arguments "But what if i need to leave the game for some time...?" .... well that's your own problem man. If you leave, then deal with the consequences, that's life. You can't have everything, you need to make choices.

      I don't see how that pertains to this situation at all but okay. Again, this is a game. Not life. I would say perhaps you should join the army but then you will find there are indeed extremely strict limitation in real life. Perhaps a life of burglary? You will find even stricter limitations and consequences there. I think the, "Real life" comment you keep brandishing is in no way in your favor. In real life there are limitations and rules all around us to keep things going, and for people who try to ignore them there are extreme real consequences.

      If i wanted a game that protects me, that safeguards me when I need to leave, that balances things for me regardless of what I do or where I go... I would go play Farmville.

      Are you suggesting there is a Farmville Open world pvp game? Or are you trying to make a false false equivalency to this by misrepresenting reality in hopes that people don't see through your comment?

      And... Fractured is already taking care of you in that regard. If you are worried about everything, simply play as Beastmen on Arboreus, and you are safe, from invasions, if you leave for few days,... you can play in peace.

      Please don't get it twisted. I am not worried about my well being, or my items, or in game character. As I have repeatedly pointed out by now, I am worried about the game dying once a losing side is determined (I have no plans to be on the losing side by the way).

      What more do you want?

      For the game to last longer than a year, and not die because one side wins and the game stagnates and dies.

      that is rethorical question, I know what you want, for Syndesia and Tartaros to conver to Arboreus as well... this is what you want in every MMO that's being created

      Another false equivalency argument here I see.

      give us safety.... I want to play solo, make others not touch me.

      What are you rambling about? Nothing here remotely said anything similar to that.

      posted in Discussions & Feedback
      Whisper
      Whisper
    • RE: Hello. First post. I have nothing more to say here.

      Welcome to Fractured! Enjoy your stay!

      posted in Welcome to Fractured
      Whisper
      Whisper
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