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    Best posts made by WhiteLotus

    • Couple of questions mixed with a few hyper specific suggestions with reasoning.

      This game sounds like it could be the next Ultima Online. Which may not mean much to those who don't know but that is a huge compliment. I have questions and suggestions for devs I hope they get seen and discussed. Just for reference I am a programmer myself, veteran mmo player and I've messed around in game dev in my spare time.

      PVP
      Loving the knowledge system and moba style pvp.

      Suggestion: I'm worried about auto attacks from what I've seen. Make it like league of legends.

      Reason:
      -Seems to work for every other moba style game of all time

      PVP UI
      Suggestion: Allow player to click and hold to pull a move aroundable health bar or allies or enemies. This health bar can be clicked on when a spell/skill cursor is up to target the person.

      Reason:
      -In party how are you going to heal people?
      -In large fights how are you going to keep track of who is who ect.

      Houses:
      I've learned that there is house decay (thank you) and that when a house becomes condemned monsters take over it. (Nice love it)

      Suggestion: Allow all items left behind by the player in a condemned house to be looted

      Reason2:
      -Creates an entire system of warfare of people searching for the condemned houses and pvping with other people other both the loot left behind by the player that owned the house, as well as the house location.
      -Lets people legacies be taken over by new players
      -Keeps potentially rare items in the world

      Items:
      Suggestion: Allow items to be set onto the ground.
      Reasons:
      -Immersment is critical. Being able to set something on the ground or a table is just basic in reality.
      -This allows no longer desired items to be discarded. (Just add a 10 minute decay timer on whatever gets put on the ground.)
      -This allows you to leave behind some extra supplies for newly spawned allies to pick up and rejoin the battle with.
      -This allows house decoration items to be placed where the player wants when decorating a house. (Again immersment but also customization.)
      -This allows items inside a decayed condemned house to looted after the monsters are killed.

      Suggestion: Purely cosmetic "blessed" clothing or paints or the like.
      note: (blessed mean you don't lose it when you die)
      -To remain a full loot game, all "PVP" related items must drop on the enemies corpse to be lootable. What I'm suggesting is simply cosmetic style based clothing or paints ect your can put onto the items or wear over the items.

      Reasons:
      -Allows for more customization of players
      -Allows for rare designs and unique items
      -Allows for craftable rare designs as well
      -People won't risk losing something that looks cool thats rare like that anyway so why not make stuff for cosmetics only.

      Mounts
      Suggestion: Allow for mounted combat skills

      Reasons:
      -Prevent the need to dismount for combat and to flag enemies.
      -Prevents people from hoping on a mount to escape or gank squards from hoping on mounts to surround
      -Makes the mount more valuable

      Suggestion: Keep all mounts movement speed the same.

      Reason:
      -Albion had different movement speed mounts with no mount combat and it was the worst thing ever. Gank squads just had the fastest mounts and you could never get away.

      Suggestion: Summon mounts vs tamable mounts

      -Summon mounts could take a few seconds to summon and mount. They could be blessed and stay in your inventory. Purely cosmetic. If you dismount it goes back into your inventory.
      -Tamable mounts you can mount/dismount instantly and could be used in combat. They can be killed ect.

      Thats all for now,

      posted in Discussions & Feedback
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      WhiteLotus
    • Several questions, please help.

      Hey, I am a long time ultima online and league of legends player with several question about Fractured.

      Sorry if these have been answered else where, I have some partial answers to some of these but I am seeking to enlighten myself fully about Fractured.

      MOST IMPORTANT QUESTIONS
      Is Fractured looking to hire remote programmers fresh outa college with a BA in computer science?

      1 -Will there be house decaying. Or in other words "in danger of collapsing"(idoc) houses?
      example: in ultima online people can place houses in the open world as it appears to be the case in fractured. In ultima online when a player who owned a house quits the game or does not return to that house in 1 month, the house will collapse. To be more clear over the course of a month the house would decay if untouched by the owner(or co owners/friends). You could click a house sign and see if it was (like new, slightly worn, somewhat worn, fairly worn, greatly worn, or in danger of colapsing). This would result in all the storage containers in that house falling to floor for other players to find and recover.

      This system was the most genius housing feature of all time. It ended up being huge wars between guilds over all the houses and loots from idoc housing. People would search the world for house that were about to colapse and it become funner then all the other features for everyone. It was always server wide events and massive wars.

      2 -Is the pvp like league of legends?
      Meaning you click to walk, click enemy player (or target) to auto attack, and target player with abilities and skill shots?

      3 -Is there recalling spells, or gate travel spells.
      (These are fast travel options that allow you to "mark" a location and then return to that location later via recall(return alone) or gate travel(open a portal to the spot that other can enter)?

      4 -How many people can be on a world at once? Is it some insanely large number due to spacialOS? Does that mean huge hundred people wars?

      General questions:
      -What type of activities will you be able to do in Fractured? besides Crafting, PvE, PvP and Town related stuff.
      For example: will there be stuff like gambling (poker against other players?) or fishing and boat wars, or digging up treasure maps, or stealing from players and shops and dungeons?

      -Is there any specific special PvP, PvE, or Crafting activities.
      For example: faction fighting, guild wars, monster bosses, monster city raids, rare crafting recipes that you have to find a scroll to learn? Stuff of that nature?

      -Will there be all sorts of items?
      (weapons, armors, clothings, house decorations, currencies, rare items, ect)

      -Can you drag an item out of your player inventory and set it on the floor? Trade with other players? Are there items only wearable by certain races?

      -How many characters can you have? How many accounts can you have?

      -Is there a bank or private inventory? If so is it per character or shared across accounts?

      -How in depth will the create a character options be?

      -What happens when you die? Do you become a ghost and run around to look for a healer or player to resurrect you? (please yes)

      PvP: Combat Questions:
      -Can you click on a player and drag their health bar and place it somewhere on your screen so you can heal your allies or target your enemys?

      -Will there be targeting hotkeys such as "set last target" and "get closest" target hotkeys?
      For example:
      Set last target allows you to select a health bar of an enemy so your non skill shot attack spells attack the chosen player.
      Get closest allows you select the closest hostile target on your screen and sets it to last target.

      -Will gear affect pvp or will it be purely for looks?

      -Will you be able to loot other players corpses? Only on the human and demon planets?

      -Will there be blessed clothing items like robes. Or other blessed items?
      (Blessed means they stay with you after you die and not on your corpse to be looted)?

      -On the human and demon worlds you can "loot" meaning take the dead players items they had in their inventory?

      -will there be faction fighting?
      (players join one of a few teams in the world and fight over sigals or territories or for rares via kill points of other factions..ect)

      -The flagging systems sound very much like ultima online. Is that correct?
      (you can choose to attack anyone and any time, if they are criminal or murderer you remain innocent, if they are innocent you become criminal?) If so how long is the criminal timer? This only applys to the human and demon world? and the human world has consequences?

      -Will there be a bounty system to hunt down other players?

      PvE: Monsters/Mounts/Animals
      -How many different monster types will there be?

      -Will there be dungeons?

      -Will there be boss-like monsters?

      -Will monsters drop items such as rares, resources, gold, armors, weapons, ect? How will you collect these items off a corpse or off the ground or auto split between those who participated?

      -Will there be mounts? Will they be tamable?

      -Will you be able to use all the abilities while on a mount? (please yes)

      -Will mounts have different movement speeds? (please no)

      posted in Questions & Answers
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      WhiteLotus
    • RE: Hello From Old Time UO player

      Alot of old UO players finding about Fractured and hoping for the MMO we all been waiting for since UO. Fractured looking promising, I just hope there is IDOC houses.

      posted in Welcome to Fractured
      W
      WhiteLotus
    • RE: Healing

      The mini heal and greater heal spells from magery in ultima online were great for pvp. It worked by hitting a hot key and for 1second for mini and something like 2-3 seconds for greater you couldn't walk out of place.(cuz you casting the spell) Then a target popped up on your mouse cursor and you could click yourself, another player(or monster even) or click a health bar for the person or use targeting hotkeys to target yourself or others. Upon clicking or queing your target the spell would be cast and instantly heal some % of the persons health.

      Why this was so cool for pvp:
      Basically, in pvp mages would "sync drop" their damage spells onto a single target at the same time and a large amount of damage would kill the person. However, certain people were so good at healing that the moment they saw the health drop they would hit a cross heal and keep the person alive. In big fights between highly skilled mages, everyone in the group would use the heal spell to try to save each others lives or themselves in those split seconds. It made for epic survivals.

      posted in Questions & Answers
      W
      WhiteLotus
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