noot noot

Posts made by wolfkomodo46
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RE: Quests for classes
We already have the quests to unlock spells, so I doubt we need more spells specific to a school of magic.
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RE: Mail & COD
@TheRippyOne @Jetah Sorry for not clarifying. As @kellewic said, I meant the on-world gates. I am aware that items can be moved between worlds.
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RE: Mail & COD
I would prefer a player run mail system, as suggested by @kellewic and @Jairone. Humans would be the best fit for this role, as they can travel to Arboreus and Tartaros more easily. Or, it could be a joint operation. Players could give this service the goods along with a sum of money depending on the distance that the goods need to travel. Then, there could be some sort of caravan to wherever the goods need to go, or in the case of interworld travel, to a worldgate. This would make the risk a lot higher than just being able to teleport items.
Also, since players can't carry items through the teleport gates, I doubt the items can go by themselves through such a gate either.
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RE: Character Creation
I'm going beastman mage with a focus on conjuration and invocation.
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RE: How can i enter the pre alpha?
The only guarantee you have is to be in the Top 100 and not be toxic. You do have a chance of winning if you win a drawing, but it isn't very high.
Since you don't seem to have many foundation points, I would recommend trying to win a drawing or buying a pledge pack and waiting for the alpha
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Is the Pre-Alpha out?
I noticed that there is now a Pre-Alpha testing section of the forum. Does this mean that the first wave of people has been sent pre-alpha keys?
Also, if we do get accepted, will the only notification we get be through email, or will there be something on the forums or Foundation as well?
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RE: Special weekly market
@elemesmo2 I say no. Since Fractured is meant to have a player driven economy, as mentioned by many people, this would go against the game's very foundations. Instead, players could act as merchants. There are already many merchant guilds, and they could act as traveling merchants instead of NPCs.
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RE: Trading As a Skill
@boogis I don't see the point of trying to personally attack me. I've already told you that I do agree with your idea.
All I'm saying is that you should try to attack their arguments, not the person themselves. However, it was unfair of @Dagimir to insult your English, but it still would have been better to alert @Spectre, instead of attacking him yourself.
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RE: Trading As a Skill
@boogis Just wanted to point out that that @Specter was referring to you and @Dagimir, not @chrightt when he said calm down. Also, you definitely can't call somebody crap if they call your idea crap. Please try not to antagonize other people on the forums. I understand you may be offended, but try to deal with that in a more civilized manner.