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    Best posts made by Xzait

    • RE: Mobile Crafting

      if we could set up temporary anywhere stations like we can set up a temporary campfire to heal, that'd be pretty neat. Have it cost a reasonable sum of rss to make and have it despawn after a set amount of time 🙂

      Only for basic crafting tho, it would be weird to be able to make super intricate items on the fly.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Buildable items for plots

      @Jetah said in Buildable items for plots:

      @Xzoviac said in Buildable items for plots:

      @Jetah said in Buildable items for plots:

      @Gothix said in Buildable items for plots:

      "Hunting trophy" house decorations would be cool, to show off that you managed to kill those "hard monsters".

      Decorations that drop from hard monsters should be bound when picked up (to the person that actually made the kill, not loot-able by random passer by), and should only drop if kill was made solo (no other damage on mob detected, no external healing on player who made the kill detected).

      Get a "challenge" trophy (decoration), bound to you, only if you made a solo kill of a hard moster.


      Some normal heads, that @Xzait mentioned, could also be available, and those would be tradeable.

      the game is setup to be solo friendly so that wouldn't work.

      to give incentives to group up, group content could give heads of bosses.

      Think we have had this conversation before but anyway,

      solofriendly does not mean everything in game is soloable, or everything in game can be collected/killed/achieved with out being in a group.

      The entire fractured world is built on player to player interaction

      People are going to have to group interact guild trade and be part of the world to experience (and loot) everything in game

      yes there will be raid content but if every solo friendly boss drops a head and it's easy to kill then it isn't really a challenge, is it?

      the challenge is to kill it alone. you wouldnt be able to get the drop if you grouped up, if it was done the way @Xzoviac said it could be. The whole idea is that you would need to master the horizontal progression aspect of the game to be able to kill bosses you would potentially normally need a group to kill in the first place.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Question about enviromental damage/effects

      @PeachMcD Not to mention how Shrek does it by jumping into a pond and farting!! Now that's some real player interaction with the environment!! 😄

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Buildable items for plots

      @Jetah please learn english some more... coz all you do is repeat the same thing over and over... providing useless posts in the thread because you "don't understand" what we are saying, despite us explaining it in 5 different ways... if u r just gonna spam.... go somewhere else pls. coz like @Gothix said... it is as if u r trolling at this point... the thread is for potential ideas for the devs (if they check this) for stuff they can implement for us to put on our plots of lands. (if u really r legit... here is a hint... a trophy is a momento of achieving a typically difficult task...)

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Cities Verse Solo Random House plots

      I had pretty much the exact same idea at first, living in the middle of nowhere. I had someone contact me to join them in the town and I pretty much declined (with respect ofc). We talked about it a couple of times as I thought about if I could still help them without being part of the town itself and we basically came to the conclusion of that I would be welcome to freely enter and leave the town as much as I liked, and in return I would gather materials and help anyone that may pass my plot in their travels with slaying some creatures that i would then loot for materials to trade.

      Unfortunately, the person that envisioned the town, which was called Duath, @LilCassiopeia has deleted the existance of Duath now, due to some issues he is trying to work out over these next couple of days. Basically, to live as a hermit, you will need to trade goods for services, or goods for money and then money for services (like manufacturing gear). You won't be able to play 100% solo if you want to be able to do everything... (excluding the fact that you wouldn't be trying out city life if that was the case) You will still need to make at least a few connections.

      Also, I believe not all of the content is for solo players. There are a few locations on the map with extremely high mob numbers that would very quickly overwhealm you if you are on your own. There may be a few places where you would want to go in the future, where you need to either hire some people to help you, or be allied with a guild that is willing to have you tag along 🙂 If you are very careful and well prepared, you could probably manage to get a bit of loot if you are solo though.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Buildable items for plots

      @Jetah 'u' is a letter said exactly the same as 'you' and 'r' is said exactly the same as 'are'. Regardless of they being single letters, they are used millions of times a day by people all over the world in that exact fashion.

      The reason the head trophy idea was taken to be more of a solo thing is because it is a trophy... why should you get a fancy looking head if you had 120 of your friends there so you could kill the monster that drops it in 7 seconds? wouldn't be much of a trophy.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Character names

      @Woode I think that the best thing u can possibly do is use your brain and just randomly pick a name you think sounds cool. Like for example, i called my pet cat i had about 10 years ago, Kerucilum, just coz it popped into my head and i thought it sounded pretty neat :3. If that doesn't work for you, do you have your own gamer name? Maybe a name your parents were thinking of calling you, but decided otheriwse? Or just say "fuck it!" and name your toon Jesus... or YugandanKnuckles or something.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Effect from Taming on mainly PvP

      @Alexian said in Effect from Taming on mainly PvP:

      @Gothix said in Effect from Taming on mainly PvP:

      I would guess, if you can tame an animal and she can fight with you, then it will be available everywhere where you can fight anything.

      A nice option would be, you can tell it to stay in your house, if you wish walk around alone, your tamed animal could stay in your home like a pet, resting under a tree or something.

      Perhaps even guarding your home from potential intruders? 🤔

      thats a pretty wicked idea... this could be the immersion part of having 'guards' on your home plot... instead of using generic NPC's that players seem to want the devs to steer away from if possible. Ofc, it would only work with battle pets, not companion/vanity ones.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: planet moving

      I think that another thing to point out... On Tartaros (demon planet), karma will only go down or stay the same. you cannot raise your karma. On Arboreus (animal planet), it is the opposite. PvP is impossible, so Karma can only go up, or stay the same. If a player wishes to be a demon from the beginning and become an angel, they will need to work hard to create a portal to either Syndesia (human planet) or Arboreus, ASAP, before their Karma gets too low. By the time the game gets to a point where your progress won't be reset after every test, travel between planets will possibly be well known enough that you can 'speed run' swapping planets to be able to play with your friends, if you ask how @AltadarLeviathan, after the game reaches a point where it is even possible.

      You are wasting your time worrying about it now, when it doesn't exist yet. You are only going to build up doubt, that isn't neccissary.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Buildable items for plots

      @Gothix i reckon an archery target could work. if someone (like myself) is a hardcore archer fan, they will design their base to fit it in :3

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: My char when alpha / beta ends

      @Fabius There have been quite a few major changes to major core mechanics of the game, changes to gear stats, knowlege point progression, and so on. If we were able to keep our characters since Alpha 1, Test 1... alot of the stuff that we could potentially still have would be broken AF.

      One of the tests was to test out smelting, legendary creatures and how the new knowledge system worked. Starting with a toon from a previous test, having completely capped knowledge, would have defeated the purpose of 1/2 that test.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Buildable items for plots

      @Tuoni said in Buildable items for plots:

      I would like to see a mill which players can use for making a different kind of flours and powders used in crafting. Milling grains, bones, horns, herbs, fruits etc. used for in cooking and alchemy for example.

      Also a blacksmith's workshop and forge would be quite obvious choise..

      the mill could even be used to grind up powders for poisons 😮 i like the idea of workshop upgrading too. you are able to destroy items on your plot, so you could destroy your old crafting table when you make a more advanced one and dont need it anymore perhaps.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Spell Tomes/Books?

      I remember there being talk about people wanting to play as Scribes, wanting to make books. I believe some people asked about creating skill books, but it was so long ago, I don't remember if anything came of the threads. I might have missed the end result too, not logging into the website often enough to keep getting notifications for everything.

      If you search up 'Scribe' as a keyword, something might come up 🙂

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Effect from Taming on mainly PvP

      @Jetah said in Effect from Taming on mainly PvP:

      @Znirf said in Effect from Taming on mainly PvP:

      @Yitra said in Effect from Taming on mainly PvP:

      This might not even been worked out by development, but I was wondering how taming will effect PvP.

      1. Besides open world PvP, where I expect tamed animals to be availalble, I was wondering if you can have them with you during city raids and/or in arena-like PvP (if that's even becomming a thing in Fractured, not sure)

      2. Can they travel with you to other planets, or will it be too stressfull for them 🙂

      3. On a PvE aspect, will they be able to go with you into a (instanced) dungeon ?

      4. Will a tamed beast keep his original stats and "spells" or will they become equalised and for example every spider get a predetermined spell set, so the difference will only be visual.

      5. And as I understand the maximum amount of pets is determined by the Charisma you have. Will this mean a max of (for example) 3-5 pets (Diablo 2 Druid) or 20+ like in a Diablo 2 Summoner.

      Hello everyone,
      A player can tame only monsters and animals that are in-game, so there won't be any creature that exists only as a pet. But obviously, not all the existing mobs can be tamed, for example, we will avoid the training of the ones with too much HP or too strong.

      For the questions 1,2 and 3, the answer is yes since carrying a pet is a core part of the player's build. You can bring your pet out wherever you want; there won't be any restrictions about that.

      For 4 and 5. The pet abilities will be the same as the original tamed animal. For the future, maybe we will add the possibility to tame your pets actively, deciding the spells you want or change some of them as you prefer. But we speak about expansions post-release, there is time 🙂
      Everything concerning pets is related to Charisma. One of the modifiers linked to it will be "Animal Handling" and will determine:

      • How many pets you will be able to carry with you (The maximum number will be three pets at the same time, also depending on the strength of them).
      • If you can control it (For example, the monsters will be challenging to tame, the animals instead will be accessible to everyone)

      @Kuroi said in Effect from Taming on mainly PvP:

      there are instanced dungeons confirmed for fractured? really?

      Yes! There will be public instanced dungeons, so, anyone can enter there at the same time and play together.

      Why is Charisma the main stat? Why are all mobs affected by it instead of other stats. Maybe some creatures only follow physically strong leaders! Maybe some only follow those with higher intelligence.

      coz it makes sense. A strong leader will almost always have a surplus of charisma. It is neccissary to keep morale high and is very good for keeping one's subjects loyal if the following isn't based on brute force (honor of strength, like is popularly displayed in Orc behavior).

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Menu mobile devices

      lol. This reminds me of when i saw a post of someone having bought 'an apple gaming laptop' and literally everyone in the comments shredding them on how stupid they were...

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: People who buy a founders pack today get more than yesterday

      @Pluto said in People who buy a founders pack today get more than yesterday:

      @Gothix

      I think you kind of missed my point, I probably put it poorly. I guess I’ve made an assumption that some bosses will be more difficult than others... and that’s even when you have gear catered towards them. If these bosses have drops similar to less difficult mobs, then the gear crafted from their resources will be intrinsically more rare than the gear crafted from the normal mobs.

      However, they’ve said there will be no rare gear. So I don’t really see how they can have difficult bosses that drop resources for crafting new gear.

      they said there will be no rare gear drops... it is very specific. Some gear is always gonna be rarer than others. that should be obvious. you can get basic gear in like 10 mins, everyone will make that, but it can take 3 days to make leather armour... more rare... if a boss is didficult to kill, some players will want to farm it more, not less. it might be a good source of income.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Crafting questions

      @Logain said in Crafting questions:

      @GamerSeuss said in Crafting questions:

      (...)expect smelting to stay at around 4 hrs or so(...)

      I'd guess that it depends on the feedback for this test though. They already adjusted the original design, so that can easily happen again. Or, in other words, it's too early to claim something is going to work this or that way in the final version of the game, even if it does now.

      I don't see them speeding up a 4h smelt, when it takes 16h to cure leather XD

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: People who buy a founders pack today get more than yesterday

      @Pluto said in People who buy a founders pack today get more than yesterday:

      @Xzait @Gothix

      I think you’ll see I made sure not to mention power at all, but rarity.

      If there are no rare gear drops, then there is no rare equipment. If those bosses do have rare components drop, then it goes against what was said. Which is okay, intents can change or become more fleshed out.

      Right now we don’t have any bosses to see their true intent, so I suppose it’s a discussion for later.

      there is a huge difference between gear dropping and materials dropping... i tried to point that out, but you must have missed it... the devs said there will be no rare GEAR drops... not rare MATERIAL drops... you might be able to make rare gear, but dont expect the stats to be much better or any better at all compared to other gear. it will probably be more broadly specialised than other gear, than singularly specialised. like be good for both spiders and wolves, instead of just one or the other. who knows? or perhaps rarer/harder to obtain gear could completely negate a certain spell at the cost of lower effectiveness... like a piece of gear that makes u immune to both poison and cobweb spells, at the cost of defence and hp regen... would be uber OP against spiders, but useless for anything else. lol. making rare geae hyper specialised.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: New Layout

      @Mirgannel12 said in New Layout:

      @Xzait that is a good point; will living space/habitations be different on the different worlds? and exactly how does a demon city work?

      demon city? you mean giant rubble pile? XD

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: People who buy a founders pack today get more than yesterday

      @Tuoni as soon as you have any vertical progression, unless it is absolutely minimal and provides no change to balance (or it is gearing for a specific fight using advantageous gear), it isnt horizontal progression anymore. They are polar opposites... you cannot have both at once, just like you can not have a magnet that is both positive and negative on the same face.

      The only thing that should be vertical progression in a horizontal progression game, would be having gear equipped vs having nothing equipped. Any more than that, and it isnt horizontal progression anymore, as people with the highest tier gear or maxed out lvl skills/abilities wont be able to be beaten by a player that is only 1/4 of the way there in a 1 v 1 fight, unless the maxed out player has no skill or just stands there and takes it.

      The biggest focus this game is going to have seems to be the knowledge system. the concept of it seems like a solid core for a horizontal progression game. Knowledge and preparedness will be power in this game, not huge stats, levels and legendary gear (like almost every other RPG in existence).

      posted in Discussions & Feedback
      Xzait
      Xzait
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