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    Posts made by Xzait

    • RE: How is everyone liking the game?

      @Gothix said in How is everyone liking the game?:

      That thing goes inside own house though, so others dont need to look at it. 😉

      😮 cool. thats pretty neat. the devs have a lot of bugs to fix with the houses before you will have enough room to place everything, but i definately look forward to seeing all the cool house companions one can collect 🙂

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Bees?

      @Jetah said in Bees?:

      @Xzait said in Bees?:

      unlike most MMO's, this one doesnt seem to be complete fantasy... looking more like a survival game like ARK. Cosmetics in games that look like this one would take away from the game for some players inatead of adding more to it. it would be immersion breaking for some players. especially if it isnt all based on a survival aspect and you can get pink neko costumes or flashy rainbow dresses

      it's fantasy and steampunk-ish. i'd be ok with that.

      my point is that there are players that wont be. just like other players have also said they dont want it in this thread. did you even read further than the last 3 or 4 comments?

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: When is the Knowledge System being tested?

      @Jetah no point in telling me to do that, as I am not one of the developers. just a supporter ^c^

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: When is the Knowledge System being tested?

      i wouldnt expect this to be implemented till the beta personally. it seems like it is gonna be a really large part of the game, expanding over almost everything. they might hint at fragments of it in alpha 2, but i wouldnt expect too much.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Bees?

      unlike most MMO's, this one doesnt seem to be complete fantasy... looking more like a survival game like ARK. Cosmetics in games that look like this one would take away from the game for some players inatead of adding more to it. it would be immersion breaking for some players. especially if it isnt all based on a survival aspect and you can get pink neko costumes or flashy rainbow dresses

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Bees?

      @Jetah said in Bees?:

      @Gothix

      part of MTX is advertising. part of that advertising is forcing others to see it.

      Even then, having people able to choose to see cosmetics or not... those that dont want to see them in the first place wont be looking at buying any. it would be trying to tap into an uninterested market.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: How is everyone liking the game?

      @Gothix yeap. cant expect an alpha to be perfect. the whole point is to nail bugs like this ^c^

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: How is everyone liking the game?

      i loved playing the alpha. The only thing that pissed me off was going and grinding wolves for half an hour... then spend like 5-10 mins to cook all the meat... only to have ALL of it disappear from my inventory before i even needed to eat...

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Xzait
      Xzait
    • RE: Opinion on Monsters after the alpha

      @Tuoni said in Opinion on Monsters after the alpha:

      @deusex2 said in Opinion on Monsters after the alpha:

      ..once knowledge system is implemented. It could be that we'll be forced to fight spiders, in order to observe them using their webs, in order to unlock Web spell, or poisoning ability.

      What I have understood, this is exactly what will happen with knowledge system.

      Ability/spell unlocks are first hidden, and after when opened then there will be some grind combined with exploring to unlock tiers 2 and 3.

      On top of that, I am quite sure, that also the spiders will have loot tables in future. We could presume to see some kind of venom sacs used for poison crafting, and spiderwebs used for tailoring for example.

      i would actually like to see spider silk used for something. interesting idea ^c^

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Bees?

      @Gothix said in Bees?:

      I actually prefer that "funny armors" are never introduced to Fractured.

      Perhaps only temporary ones, and tied to specific events. But never permament ones.

      The moment i see characters running around with horse head masks and pink pijamas, i'll know end is just behind the corner.

      (Just how i personaly feel about "funny costumes")

      ummm... but Gothix... you can already wear animal heads in fractured... 😮

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Fractured Content Pills - Week 31, 2019

      @Genobee said in Fractured Content Pills - Week 31, 2019:

      Happy to see that content pills have made their way back into rotation again. Nice getting a peek at what's upcoming for Fractured.

      Kinda liking the unusual goblin designs too. Digging that they don't look anything like the typical styles for those. In my opinion that is a very good thing.

      i agree. nice to see something more creative, rather than your typical generic enemies 🙂

      posted in Minor Releases
      Xzait
      Xzait
    • RE: Opinion on Monsters after the alpha

      @kellewic said in Opinion on Monsters after the alpha:

      All of the newer monsters don't have loot tables yet and there's no knowledge system so the only point currently is for resources - hides, meats, fat, etc.

      On the PvE side, I really hope they do end up implementing regional/world bosses - always loved those kinds of open world encounters.

      Ye, i myself found it super disappointing to burn 300 arrows and 50+ healing potions on a group of giant spider that ganked you, only to gain nothing from it, after being unable to flee from them due to the trap spells, and the remedies not removing poison like they say they do, burning tonnes of hp

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: ETA on developer forum?

      oo. cool. didnt know this was planned 😮 i think something like the DevBlog for Secrets of Grindea would be amazing.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Last Week For Pledge Packs

      Even though I had already gotten a pack a while ago, and i cant get any of my friends to buy them, thanks for extending it for more people that are interested in getting it ^c^ And also a big thankyou for having the courtesy to let everyone know they will be disconinuing soon :3

      posted in News & Announcements
      Xzait
      Xzait
    • RE: Opinion on Monsters after the alpha

      @Bardikens said in Opinion on Monsters after the alpha:

      @Xzoviac said in Opinion on Monsters after the alpha:

      @Jetah said in Opinion on Monsters after the alpha:

      @Xzoviac

      the point of animals is crafting materials which is the point of most of the NPCs.

      in my mind the whole point of the survival and crafting system is for pvp. Having recently started Black Desert Online, I'm starting to see the similarities between Fractured and BDO. If you've played BDO then think of it with a static camera and 3 planets.

      beastmen are gonna get bored fast if the only point in killing monsters is for pvping later ....
      BDO , monsters drop loot , killing monsters lets you learn about them, the more you kill said monster eventually you learn how much hp it has and hit it harder , you can pickup quests and get knowledge the more you kill certain monsters and earn reputation with certain NPC's In BDO there is even a beastery saying your Rank for killing said monster

      Good ideas!

      In a game like this, the PVE really needs to be dynamic to be fun. Bosses should be difficult and require teams, they should threaten NPC (and perhaps player) polities, and the PVE landscape should shift based on the players succeeding or failing versus certain groups. The devs shouldn't be afraid to allow enemy NPCs to build towns and cities and have people destroy them for coinage and rare resources perhaps.

      Bestiary is also a fantastic idea. Monsters should also be dynamic and rewarding. If a dragon burns down an NPC town and your team kills it, maybe you can be recognized by a local NPC faction with a one of a kind title or other rewards.

      The ideas are really limitless if you forgo the traditional splattering of animals in the wild for a mixture of that and more dynamic options.

      The only issue with this is that one time, in-game titles will be a huge disappointment gor the echievement hunter players. If you cant get everything, all them players wont want to play anymore. Temporary titles would be better. Things like becoming a lord of an NPC village or perhaps an elder if you stick around the area long enough

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Fractured Content Pills - Week 31, 2019

      FINALLY!! a game with 0 fan service with the female armour!! I love how the armour looks the same on both male and female. Thankyou devs!! The new monsters are looking pretty nifty too!! :3 looking forward to the next test 😄

      posted in Minor Releases
      Xzait
      Xzait
    • RE: Sparring/Duels

      @Jetah I can see where u r coming from with that... maybe for fractured it can have altered names for the two types of fighting... like 'Friendly Battle' and 'Fight to the Death'... or come up with something both creative and definative as to which of the two fighting types you will be entering? That is, if they do end up bringing PvP to the game in this sort of sense...

      Another idea, is simply having just a Friendly Battle option, and the fight to the death is the Open World PvP...

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Sparring/Duels

      @Jetah said in Sparring/Duels:

      @Gothix said in Sparring/Duels:

      Beast folk could always travel to Syndesia and use arenas there for PvP practice. Traveling is kinda key point of the game, so traveling in this sense also makes sense.

      Lore wise Arboreus is where peaceful folk live, so there aren't any war masters there to teach and train folk in PvP. So visit to Syndesia for the use of arenas, where there are also "war masters" makes sense.

      animals play fight all the time. so long as there's no intent to kill, which is the point of a duel, duels should be good.

      @Jetah said in Sparring/Duels:

      @Gothix said in Sparring/Duels:

      Beast folk could always travel to Syndesia and use arenas there for PvP practice. Traveling is kinda key point of the game, so traveling in this sense also makes sense.

      Lore wise Arboreus is where peaceful folk live, so there aren't any war masters there to teach and train folk in PvP. So visit to Syndesia for the use of arenas, where there are also "war masters" makes sense.

      animals play fight all the time. so long as there's no intent to kill, which is the point of a duel, duels should be good.

      That's a really good point 😮 maybe there is hope for friendly PvP on the beastfolk planet after all ^c^

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Becoming an angel

      @Jetah said in Becoming an angel:

      @kellewic said in Becoming an angel:

      @Jetah said in Becoming an angel:

      we dont know, but i doubt it'll be easy. I just hope it requires to do everything in the game!

      I hope it's insanely difficult to become an Angel, Abomination, or Lich and that it gets play tested during Beta since rarely do devs anticipate what players will do.

      testing could make it easy. talk to npc, get the new thing. beta could have a few parts of the quest chain to make sure things work well. then for live the whole chain could be add in. if DS wanted to they could add in parts each week/month thus time gating it.

      but i really would like to see it be a all-the-things type quest chain. get all the knowledge. do all the professions (that we can do). do pvp. do pve. do invasions. do defense of said invasions. do city sieges. etc. make sure the person is well rounded and has done it all.

      I personally hope that as little about this mechanic is put into the beta release as possible... it will both build extra hype and suspense for the final release and also make the idea more fresh and flexible when it is released. I, like seemingly everyone else, want it to be insanely difficult as well, as to show player dedication to earn the title of complete purity or complete monstrosity in the race they choose to play.

      posted in Questions & Answers
      Xzait
      Xzait
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