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    Posts made by Xzait

    • RE: City Management Feedback Thread

      @yneternum said in City Management Feedback Thread:

      Some topics to consider:

      • The number of citizens to level up the city only allow big guilds to reach the highest levels(at least, in the current alpha).
      • People who build the house outside of the city are totally safe and don't risk anything, so people don't construct houses inside.

      Neither of these points are true.

      A group of small guilds that are willing to work together can very easily maintain a city. You don't HAVE to be part of a large guild. Duath for example (the city I am currently Governor of), is run by a collection of 3 guilds; The Moonshadow Dryads, Legends of our Time, and KAOS. With enough pre-planning and team effort, even a bunch of small guilds can achieve many things together! Also, citizens have ZERO impact on the ranks of a city. You can probably have nothing but a governor, after a city is claimed, and still have the city standing after 2 weeks. The only thing rank depends on now, is the number of residents, living OUTSIDE the city.

      Building a house inside the city is much cheaper. Players that don't wish to gather gold all the time, will build a house inside the city if one is available. They also have 0 tax to worry about, instead of the 1k gold per week. I made about 10 plots inside the town I am governing and ALL of them are taken.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: PVP protection system

      @David353 That defeats the whole purpose of having the system there in the first place.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Horses / Staff / Party PVE

      @David353 how exactly do you expect to mount a horse when you already can't walk due to how much you are carrying?

      and with gold, that's what this thing called 'sharing' is for. I prefer the current system. I can be the only one to loot gold, while everyone else gathers the reagents, due to inventory limits. At the end of the hunt, when safely back home, The gold can be divvied up to those that the party farmed it for. The majority of times I go on a hunt with fellow citizens to gather gold, it is purely to get them enough to buy them a house. I have no need for it. If everyone got gold in a party of 6, and the farming was for only 1 person, that's 5 trades, instead of just 1.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: 3 Planets, 3 Different Games?

      I was kinda hoping that the fee to travel would be hefty, but you could stay as long as you liked, reguardless of planet.

      Arboreus, your Karma couldn't go down.
      Syndesia, your karma could do anything.
      Tartaros, your karma couldn't go up.

      Back over a year ago, I was very much looking forward to travelling to Tartaros, as a beastfolk, engaging in as little PvP as possible to gather resources I couldn't possibly gather on Arboreus, to take back home, before I fell into the pit of losing karma, because of other players' actions. Risk and Reward. I will be very disappointed if the handholding begins and we can't travel to other planets, like the major selling points on the main page of the website seem to suggest.

      I honestly don't see why races should specifically be planet bound. It's a pretty easy way to make the game less interesting.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Founders Pack Home Blueprints questions.

      @Dewru If they are available later on, which I doubt many people that have backed it since the beginning will be happy about... it will probably be something like ultra rare drops from loot boxes, which I, personally, don't aggree with. Fcking hate stuff locked behind loot boxes.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: "Town controlled area" doesn't exist - how will that work in future?

      @OlivePit said in "Town controlled area" doesn't exist - how will that work in future?:

      Not bad. although that would eliminate the possibility of claiming a city location before the game starts... Which I am not opposed to at all.
      I would love to see all players have to choose a port to start from and then have to wander a map hidden by fog of war until finding a spot camped by monsters that they need to clear before building a town and getting access to anything other than their default crafting menu.
      Have the starter towns be off the map locations that once left can never be returned to.
      Instead of locking out resource nodes of areas not in a cities region just make them camped by monsters (that give no gold). If a city exists then the monster spawn of that region is reduced.
      It still would heavily encourage large group organization, communication and cooperation.

      There is one MAJOR issue with this though. Some players spent LOTS of money, purely to become a governor and claim a town from the very beginning. Doing this would rip a lot of the worth of some people's pledge packs. This is especially true for the highest tier pledge packs.

      governor rights.jpg

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Stealth does not work when being off screen

      I already posted about lots of stealth bugs about 4 days ago 🙂

      posted in Bug Reports
      Xzait
      Xzait
    • RE: Stealth bug

      I already posted lots of bug reports in thins about 4 days ago 🙂

      posted in Bug Reports
      Xzait
      Xzait
    • RE: Armor Quality needs adjusted

      @Ostaff this would be broken AF though. Armour can already grant like 83% defence. If the devs did that, they would go to 110+% defence and make players immune to damage.

      or, if you are meaning in that a piece of gear with 120 defence is only going to 122 defence, yeah I get the point... But, unless things have changed since Alpha 2 test 3, armour also doesn't cap the same as every other stats. everything else caps at 1000, which for defences, is 74%... but armour does not and can go way higher, completely negating physical damage.

      posted in Bug Reports
      Xzait
      Xzait
    • RE: Let's talk business! (And the lack of it)

      I personally think that tech shouldn't be restricted directly to the cities, but instead individual players. Having tech tied to a city completely defeats the purpose of players being able to specialise in their own field.

      Possibly the higher the rank a city becomes, the higher the rank of quests a citizen/resident can complete, to unlock personal tech points? Then if a player wants to specialise in herbalism and potions/poisons, they can stat everything into only that. If a player wishes to specialise in crafting armour, they can specialise in a tailoring tech tree. Someone might go for a generalist approach and stat a little into everything, instead of specialising, but their crafted gear wouldn't be as effective.

      Remove the benefit of crafting specifically in a tailor/blacksmith, etc. but the more a player specialises their own ech, the better their crafting in that field is, wherever they are.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Founder's pack "Palace" question.

      @Xulu not really, as you can place chests inside the house as well, not only outside of it 🙂

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Arboreus - City Takeover?

      Yeap. Player activity will play a role as well. If the Governor is offline too long, they can be voted out, so an active player can take lead 🙂

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: player still logged in issues

      I haven't been able to log in for over an hour now, with it still saying I am logged in. For a full loot PvP game, this is not acceptable. Characters should be automatically logged out/booted about 5 or 10 minutes of activity, to prevent this. My character is likely dead from exhaustion now, and there is literally nothing I can do about it. I lost everything I was carrying, because the game wouldn't let me log out and it wouldn't boot my character when I tried to log in afterwards. There should, at the very, very least, be a force log option.

      I am very lucky that I had basically nothing to lose, but I am absolutely POSITIVE, that other players have not been as lucky as I was this time.

      EDIT: even now, 3.5h after the initial issue, I still can't log in...

      posted in Bug Reports
      Xzait
      Xzait
    • player still logged in issues

      I have seen quite a few posts of this previously, but none of them with any explanation as to what lead up to it.
      I, myself, was travelling through the heartwood and suddenly, I wasn't finding any enemies at all. I travelled for about 7 minutes and decided to go to the central ruins, only to find that there was nothing, even there, when I got there. With my previous experience, I know there is supposed to be wisps on top of it, and elementals guarding the ntrances... so i knew something was up. I tried logging out, and the countdown appeared. It got all the way to 0 and then just disappeared. My character was still online and I could run around, despite the timer hitting zero. I then opted to click quit game, and now I can't log back in.

      can't log in.jpg

      posted in Bug Reports
      Xzait
      Xzait
    • RE: City Management Feedback Thread

      I read a few posts, but alot of them are so long, lol, I don't feel like reading all of the rest thoroughly, so I don't know if this has been posted already or not.

      Some of the residents (non-citizens) of the city i govern, Duath, have actually been asking if there is any way for them to help out the city itself, even though they aren't a citizen. The biggest thing I have been asked several times is about helping with the city food upkeep, which they simply can't do, EVEN IF THEY WANT TO!!

      Why is this limited to only citizens? What benefit does the game have from only citizens being able to help maintain the town? Why are only Governors and Vice-Governors able to put gold into the treasurey? sure, they should be the only ones capable of taking it out... but putting it in? Maybe allow residents to acces the upkeep tab and add a little 'Donation' button at the bottom? Then, both residents and citizens alike, can donate gold to the treasurey, without seeing how much is in it! Residents will also be able to feel like they are contributing at least a little, to the tech they are currently freely leaching off of (other than the 1k gold per week from residency plot costs)

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Non-Forum Players

      @Mirgannel12 said in Non-Forum Players:

      By small guilds, I mean guilds that are small, but want to become bigger, and I am emphasising in-game aspects because I personally and I'm sure others, don't want to use out-of-game applications, forums etc. when playing; when I play a game I want to play the game and not keep going to other pages, and even discord is a little too 'extra-experience' for me.

      As to having players that aren't friends, or known to other players, that is kind of the purpose of my guild: I am trying to create a guild, and a city, in fact the guild is less important than the city, where anyone, and unlike it seems when most guilds say 'anyone' I actually mean ANYONE, I don't care who they are, can join and be a part of to what ever degree they like; if they only want to use the crafting stations, that's fine, if they want to build the city and increase it's rank, that's fine too.
      I hope that players, merely by being granted that unqualified access, and the fact that they will be surrounded by other players, will keep them doing the right thing by everyone else, but if it doesn't, so what? I can boot them, they can be sent to jail, whatever.
      But until they prove themselves unworthy, they can be part of it.
      Besides, many hands make light work 🙂

      This doesn't sounds at all like a guild, in my own personal opinion. I believe a guild is a collective of players that work together to achieve goals as a group. I wouldn't call a bunch of rando's living in a single town that don't know who each other are, a guild. They are just merely citizens of the same town.

      posted in Questions & Answers
      Xzait
      Xzait
    • RE: Metal Gear not so Solid

      @Logain said in Metal Gear not so Solid:

      @GreatValdus said in Metal Gear not so Solid:

      (...)If I'm going for easy stuff I shouldn't bring my best gear, that's clear now. 🙂

      And consider adding durability as an enchantment for that kind of equipment! Tier 2 durability enchantment can go a long way. (Just a suggestion, I know it takes up a valuable slot, but it does help with your issue)

      I can vouch for this @GreatValdus. In previous tests, i was adding Tier 2 durebi8lity to my bows, which made them last twice as long. If you are running around with mediocre gear, that you aren't planning to deck out, it is extremely useful.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • RE: Metal Gear not so Solid

      @GreatValdus something @CoachFubar told me last night... Only take something with you, if you are able to make at least 5x the worth back. There is no point in taking full plate mail and a warhammer,if you are only going to kill deer and wolves.

      If you are gathering food... either don't take anything at all, or wear some basic primitive equipment. Reduce the risk for the reward, while still being able to do what you aim to do, with relatively little effort.

      you dont need more than hide armour, even as a tank, for goblin hills, if you havea tank build.

      posted in Discussions & Feedback
      Xzait
      Xzait
    • Stealth mode immunity

      I did a little PvP and got killed a couple of times. One time was right next to my home town, so i was able to get back to my corpse while the other player was still looting it.
      I went into stealth mode with Shadow Walk and they tried attacking me, but couldn't deal any damage at all, despite being red named. I didn't have PvP on, because of the stupid city auto disable and no auto-enable when you leave a town... but they were red named, so it shouldn't have mattered. I was immortal to them. Also, while i was within 6 meters of them, there was no potential for detection either. It was as if i suddenly didn't exist for them at all.

      posted in Bug Reports
      Xzait
      Xzait
    • RE: [A2.5x] Wagon is removing every environment bushes+plants - Real Lawnmower ;)

      @Kralith yeap. 2 patches ago 🙂

      posted in Bug Reports
      Xzait
      Xzait
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