I deleted the workshop, to make room for a magic shop, which in turn, made all the resources that were there before the workshop was placed, respawn again. The trees were choppable, but the stones were bugged and weren't minable.
Also, the stones stayed there through every stage of the new magic shop build, until it was completed. Even after we made the floor, the bugged stones could still be seen poking through it. It was only after the door was made, that they finally disappeared.

Posts made by Xzait
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persistent resources after building deletion
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RE: Building placement
With all of the resource storages, it is the opposite, but it instead thinks there isn't a road present at all!!
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Building placement
When you place a building in the town, there seems to be an extra invisible area of width to a building that is facing east, as opposed to facing south. The workshop, despite looking like a square, will be shiny blue if i have it facing south hugging the roads... but if i have it facing east hugging the road, it's a bright red, despite not being on top of a road. It says it is, but it isn't. This seems to only be present with the Tavern, Workshop and Magic Shop out of all the Tier 1 city buildings.
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Access to the Bank
I was able to place the blueprint for the Bank in Duath last night, but when I went to try and access it this morning, I can't open it at all!!
I am guessing it is because of the roof and/or walls of the build being in the way, like they interfere with you opening chests or even walking in other buildings. The bank is facing west, instead of the usual south or east... so that might have something to do with it as well.
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RE: Starter Town Crafting Table Fail
I know you have played before. We were looking at working together about 2 years ago now
lol
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RE: Citizen Candidacy
very good suggestion. i support this. I had multiple people last test that were trying to swap cities, but didn't want to have to check 20 different locations to see if they applied here or there or the other place...
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RE: +Spell Damage % does not appear to be functioning
@Threather have you tested it with magic missile?? I'm pretty sure you will need a fire staff for +fire spell damage... There is a major difference between magic damage and elemental damage in this game.
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Warg Fangs
I have been present at the death of probably around 40 wargs now, and not a single one has dropped a warg fang. There aren't any Warg Fang's in the chests in the city I am part of either... Are they no longer implemented?
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Basic Attacks with a Bow
I have been shooting enemies as much as I can with my trusty bows, as I always do every test. For some reason during this test, the game seems to think that enemies are either stone pillars or sentient trees (not splinterlings though), because the arrows will hit the enemies, only to deal zero damage. I have even had a few situations where goblin trappers were shooting me and endlessly dealing no damage at all, while i stood there thinking they were a scrub, only to have it happen to me attacking the next goblin trapper XD. This can occur with any enemy at all, even Deer.
One thing i noticed though... when it would hit an enemy to deal zero damage, despite clearly hitting them... if there was an enemy behind them, it would sometimes deal damage to that enemy, instead.
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RE: Abuse of wheat gathering by making new chars
also, remove the field wheat and field cotton from vale of shadows. seeing them and clicking them to be told to "go away, you are too OP", is annoying...
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Skeleton Archers
I managed to kill one and the popup came on my screen telling me i had discovered a new creature... but it did not appear in the bestiary at all!!
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RE: Starter Town Crafting Table Fail
@PeachMcD Nice catch. alot of new players wouldn't even notice this
Pretty sure they were made in the milling station though and not the workbench -
RE: Cannot close the friend list on the cart
I tesdted this again yesterday. Running away from the cart does not, in fact close the friends list like i thought it did. I must have hit escape by accident when i clicked to run away, because that DOES close the friends list
Not sure if this was fixed in the bug fixes in the patch last night or not... but just in case it hasn't been fixed
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RE: Targeting is a problem
@apeiro Bows are very slow to start, but very strong in end-game. Your damage won't be noticable until you have some basic enchantments and most of your perception talent tree (ranged damage and crit rate)
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RE: Targeting is a problem
As much as sometimes it can be difficult to see, you don't need pinpoint accuracy all the time. Holding right click in a general direction can net you hits, even if your mouse isn't even close to the enemy. Also, an enemy will light up with a red outline if you have it targetted, which helps with noticing if you are targetting something or not.
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RE: Crafting window doesn't open
nope. it is definately a bug. You can't craft campfires if you can't open the crafting interface. This new crafting system is heavily flawed. They need to revert it back to the old crafting system.
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2 stones that aren't possible to mine
I stumbled accross this little mound with 2 stones next to it, that my character stops mining as soon as the bow in my hands does a swivel, instead of my character bringing out (should be a) her hammer.
This is where they are on the map:
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RE: Cannot close the friend list on the cart
@spoletta you can also run away from tge cart, which closes it. It is still an issue though. this happened to me as well
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RE: Please please please!
@Denyde this is the first test latency has been an issue.
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RE: Deers are "imortal"
@David353 then you need to spec more of your stats into damage or craft a better weapon. unlock some more effective skills even. An archer can 1 shot deer if they are capped out with dmg.