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    Topics created by Xzait

    • Xzait

      ⁹Rescent Nerf to mages.
      Discussions & Feedback • • Xzait  

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      OlivePit

      Yes I am certain that you can try to twist what I said to fit your agenda and ignore my point entirely.
    • Xzait

      Net Trap on a Horse
      Bug Reports • • Xzait  

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      Shivashanti

      Ahh i see, understood you wrong there then
    • Xzait

      Nation Invite Accepting not working
      Bug Reports • • Xzait  

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      Kralith

      When i created the Nation and tried to invite Duath, this window came up at my UI too, that shouldn't come up for me:
    • Xzait

      Unequipping items after interacting with the bank
      Bug Reports • • Xzait  

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      Xzait

      I was trying to unequip my armour, into my inventory, while having a bank open... the items would appear briefly in my inventory, but remain on my character. I had to run away form the bank for it to let me take my armour off. I was wearing full enchanted Sea Troll leather Armour.
    • Xzait

      Blight Skill.
      Bug Reports • • Xzait  

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      OlivePit

      Why give an ability that just does not work?
    • Xzait

      My thoughts on karma and 'justice'
      Discussions & Feedback • • Xzait  

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      Prometheus

      @Xzait said in My thoughts on karma and 'justice': By choosing the places I go to farm carefully, I have all but avoided all PvP and ganking, because, if you think about it and plan ahead, it's pretty easy to determine where PvP is going to be an issue. The map even calls them 'hotspots'. Seems self explanatory if you ask me... This is correct, ganking is avoidable if your aim is farming gold.... but if you want to get skills for a new character, or to complete an existing one past the Young status, it's unavoidable. That's likely the biggest issue right now, but we're hard working on ways to deal with it @spoletta said in My thoughts on karma and 'justice': Now, there are a few issues with that. The biggest one is that the current implementation is extremely easy to exploit. You can clean the karma of anyone at zero cost, so things obviously need to change. What I suggest is that the karma gets reset, but if the player turns again evil at a shrine in the next week, his karma is reset at the previous levels. To clear his tab, he needs to be a good guy for at least a week. This is something we've been considering - just setting the alignment to Good without setting Karma to 0, to allow the criminal to continue as a Good player but taking away the exploitable part. It might make it in a future patch
    • Xzait

      crafting and trading
      Bug Reports • • Xzait  

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      Xzait

      If someone sends you a trade request, it will automatically close all other UI that is up... but, if you are crafting... the game will continue to think you are crafting, till you either finish the number of crafts you had set up, or you or the station you are using runs out of space to hold them. The crafting will auto cancel out if you move, open any type of crating UI or try to interact with any buildings or crafting stations.
    • Xzait

      Food packaging station - Full inventory
      Bug Reports • • Xzait  

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      Xzait

      If your inventory is full when you try to craft a bag of wheat, it will tell you that your inventory is full, instead of crafting the bag of wheat to relieve some of it.
    • Xzait

      Crafting wheat sacks, held wheat number
      Bug Reports • • Xzait  

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      Xzait

      @Kralith No wonder I can draw a longbow as quickly as a Shortbow XD
    • Xzait

      player still logged in issues
      Bug Reports • • Xzait  

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      Xzait

      I haven't been able to log in for over an hour now, with it still saying I am logged in. For a full loot PvP game, this is not acceptable. Characters should be automatically logged out/booted about 5 or 10 minutes of activity, to prevent this. My character is likely dead from exhaustion now, and there is literally nothing I can do about it. I lost everything I was carrying, because the game wouldn't let me log out and it wouldn't boot my character when I tried to log in afterwards. There should, at the very, very least, be a force log option. I am very lucky that I had basically nothing to lose, but I am absolutely POSITIVE, that other players have not been as lucky as I was this time. EDIT: even now, 3.5h after the initial issue, I still can't log in...
    • Xzait

      Stealth mode immunity
      Bug Reports • • Xzait  

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      Xzait

      I did a little PvP and got killed a couple of times. One time was right next to my home town, so i was able to get back to my corpse while the other player was still looting it. I went into stealth mode with Shadow Walk and they tried attacking me, but couldn't deal any damage at all, despite being red named. I didn't have PvP on, because of the stupid city auto disable and no auto-enable when you leave a town... but they were red named, so it shouldn't have mattered. I was immortal to them. Also, while i was within 6 meters of them, there was no potential for detection either. It was as if i suddenly didn't exist for them at all.
    • Xzait

      No plot management icon, while in personal plot
      Bug Reports • • Xzait  

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      Xzait

      Stupidly, I didn't take a screenshot before I left the plot and re-entered after being confused of the situation. I was heavily over-encumbered while entering my plot and had my inventory and the crafting interface open. I looked down after crafting about 20 bone arrowheads and couldn't see the management icon for my plot, despite being inside it. Leaving the plot and re-entering fixed it though, so I don't have a screenshot
    • Xzait

      Active yet Inactive Shadow Walk ability
      Bug Reports • • Xzait  

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      Xzait

      sometimes, Shadow walk will randomly drop without any reason to, but the skill itself will remain active, despite your character being fully visible on your screen. it's difficult to see on a frozen screenshot... but you can see the yellow lines that circle the icon of Shadow Walk, when it is active.
    • Xzait

      Stealth Detection on non-aggressive mobs
      Bug Reports • • Xzait  

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      Xzait

      I activated Stealth and ran up to a fox, letting it detect me. Shadow Walk went down after about 10 seconds and the fox continued to act as if I wasn't there. It didn't run away at all, like they usually do for a few minutes. This is easily replicatable.
    • Xzait

      Necrotic Disease attacking mobs
      Bug Reports • • Xzait  

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      Xzait

      I used the blight skill on a fox, succeeding to debuff it... but it is doing literally nothing to it.
    • Xzait

      Shadow Walk visability
      Bug Reports • • Xzait  

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      Xzait

      I just tested this on monsters. It works perfectly fine on monsters. They can't detect you, even if you walk in from off screen.
    • Xzait

      shadow walk movement speed
      Bug Reports • • Xzait  

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      Xzait

      When hiding in Stealth using Shadow Walk, your movement speed is noticably reduced. the description says nothing at all about a move speed reduction. Also, the character interface doesn't change the value shown for move speed, as if your move speed hasn't been modified at all. It's possible that it is negating my 9% move speed bonus from dex... but it feels like i am losing more than just 9% move speed.
    • Xzait

      material select closing on me
      Bug Reports • • Xzait  

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      Xzait

      I was looking at all the bonuses the different materials gave in the blacksmith, while someone was building their house on screen in the background. Seemingly every time they made an interaction with either their wagon or the blueprint, it would close the selection window on me.
    • Xzait

      persistence unknown effect?
      Bug Reports • • Xzait  

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      Xzait

      Even after the 5 mins it took me to resize the screenshot and get to the forums to post it... it still lingers EDIT: and still persisting even 10 minutes after that
    • Xzait

      riding a horse on a chest
      Bug Reports • • Xzait  

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      Xzait

      this is a simple blueprint before and after scenario, where the houses take up more space when they are built, than they do as a blueprint. Blueprint collisions are never consistent. Placed the chest blueprint before i started building the house. this is the result.
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