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    Topics created by Xzait

    • Xzait

      city saying it has no governor, despite being 3/4 built
      Bug Reports • • Xzait  

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      Kralith

      We had similar the first day. But we was still able to see the town management with all entries. But it wasn't just for me, for Shiva too. And a relog also fixed that for us.
    • Xzait

      yew stats on bows not working
      Bug Reports • • Xzait  

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      Manaia

      If wisps are categorized as incorporeal; in the bestiary they're categorized as primordials.
    • Xzait

      got stuck after riding over an unfinished campfire.
      Bug Reports - Closed • • Xzait  

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      Xzait

      This is the location on the map:
    • Xzait

      [FRAC-2269] Can walk through the wall of the blacksmith now
      Bug Reports - Closed • • Xzait  

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      Prometheus

      Fixed in v.a.2.4.1d
    • Xzait

      Fleshing Beam Bug
      Bug Reports • • Xzait  

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      Xzait

      If you activate a Fleshing Beam while your character is still mid attack animation (with a longbow is what i did it with), it will sometimes continue to spam the attack animation. I think it might have been because i also killed an enemy when i did activate it.
    • Xzait

      Unable to pick anything up!!
      Bug Reports - Closed • • Xzait  

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      Xzait

      @kellewic said in Unable to pick anything up!!: I've run into this as well after having pretty much any status effect on. I can't interact with anything until it goes away except looting corpses and attacking. I was unable to loot even after it went away.
    • Xzait

      The Schroidinger Stone Bug
      Bug Reports - Closed • • Xzait  

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      Xzait

      I was in a party with 1 other person. I picked up a small stone from the ground and about half way through the animation, my party member picked it up. I finished the animation first and it told me i got +1 stone, but it did not appear in my inventory. Based on what my party member said, I am assuming they didn't pick up the stone, but it also didn't disappear, but they couldn't try to pick it up again. So the stone disappeared, but didn't disappear, but also got picked up and didn't get picked up at the same time. We have a Schroidinger Stone ladies and gentleman.
    • Xzait

      Why so many plant fibres?
      Discussions & Feedback • • Xzait  

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      Kralith

      @Xzait Maybe they plan to use them in more receipes, that we don't have yet ingame. But i am with you, with actual possibilities to use that materials, it is in generall too much. Same you have for meat, hides and other common stuff from several creatures. As long it is not needed for enchanting, you get so much of it, that you don't know where to drop it, or just leave all stuff unlooted. We do not know, for what we will need to use them in future, so it is hard to balance amount of it now. Thats the cause i am waiting till we have full functionality in the game, to decide, if i find it too much. Maybe we have to make muuuuch Ropes later on to be able to bonding Specter. I agree with you that it doesn't make much sense to have the flax plant specific for the fibres, but to get it in bulk on each gathered plant. For some it does not make really sense at all: Why a Dandelion should give me strong Plantfibres to make strong ropes? Maybe it helps to restrict plant fibre gathering for plants who really are able to create strong and durable fibres.
    • Xzait

      Denied Nightshade Berries
      Bug Reports - Closed • • Xzait  

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      Xzait

      Upon further testing, I can run away from the bush even with up to ~5% of the bar incomplete and it will still pick the bush, despite me running before the bar is full. So I am guessing that this is an uncommon bug. Or the unfortunate truth is that it is Possible to get 0 berries from a bush after picking it clean, with 4 berries clearly visible before I laid my hands on it.
    • Xzait

      Goblin Archer Arrows 0% Durability
      Bug Reports • • Xzait  

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      Xzait

      This is what they look like in the inventory:
    • Xzait

      Unable to hit a Deer
      Bug Reports - Closed • • Xzait  

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      Xzait

      It is as if the creature doesn't exist. I can target it, but shooting arrows at it or punching it with my hammer does nothing. I saw this with a goblin trapper nowhere near the goblin Hills too!
    • Xzait

      Minor Bug: Move speed updating
      Bug Reports • • Xzait  

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      Xzait

      Equipping a necklace with +dex doesn't increase move speed instantly. Your move speed isn't updated until you speed gets modified by something (like a slow or the paved road speed buff).
    • Xzait

      Enchantment Issues
      Bug Reports - Closed • • Xzait  

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      grofire

      @Roccandil i find it to be very nice, there is a reason to find the ingredient you want. @KocaineBlaKK it should be hard to get some ingredient, it should not be hard because of RNG.
    • Xzait

      [FRAC-2063] Vanishing item picture
      Bug Reports - Closed • • Xzait  

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      Prometheus

      Fixed in v.a.2.3.0e
    • Xzait

      Glitched item details not going away
      Bug Reports - Closed • • Xzait  

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      Xzait

      I was in the enchanting table, moved one penny bun mushroom that was in the enchanter onto another that was in the enchanter, which stacked them. I tried to split them again into seperate enchanting slots from the enchanting slot that they were in and nothing happened. I dragged them into my inventory to split them and the info for the first penny bun mushrooms came up. Dragged it into the first slot and the second quickly into the second and the info for the mushrooms wouldn't go away. Closed my inventory and the enchanting screen, but it still persisted. Moving the mouse will make the info card jump around the screen in an honestly pretty funny fashion.
    • Xzait

      No Ranged Bonus on Bow Enchanting
      Bug Reports - Closed • • Xzait  

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      Xzait

      The Longbow has a Melee Bonus Damage Enchant and a Magic Bonus Damage Enchant and no Ranged Damage Bonus Enchant, despite that being the only damage it deals.
    • Xzait

      Player Professions and possible implementation idea
      Discussions & Feedback • • Xzait  

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      Flet

      @Roccandil said in Player Professions and possible implementation idea: @Flet said in Player Professions and possible implementation idea: You define things by removing everything they arent, not adding all possibility. Then you just get a nebulous blob identical to all the others. Hmm. I think philosophically I disagree on some level. But, from the Fractured perspective, there are more quantifiable factors: Opportunity cost. Even if one toon can potentially be everything, it can't be everything at once. If a toon is being used as the best crafter, it can't simultaneously be gathering or fighting. In the event that the solution to this is to simply make more characters then effective everyone is everything, and changing characters becomes the equivalent to 'changing stances'. Its not really a difficult thing to change characters in game. If you have a game where you can freely switch like this then you may as well have every character simply doing all things at all times because you effectively have that anyway with a trifle of a technicality. In that regard, I think the best way to guarantee uniqueness is not to put obstacles or straightjackets on toons and players, but to provide as many options as possible. Options are when you pick between things. To choose a thing requires not choosing something else. You weigh the pros and cons. In reality there is often no real choice, and correct consideration leads you to an obvious path you are obliged to go down. In a game we desire balance, which is a form of escapism. In a balanced game there are not bad choices but just different experiences. It is restriction that really gives you those experiences. When you are restricted you must approach any given situation from the perspective of those strengths and weaknesses. The skill and strategy becomes one of figuring out how best to take what you have available to you and 'solve' the problem at hand. In such a game then the correct approach to a situation will vary based on the options you have available to you. One player will not only approach a situation differently from another in a soft sense, but in fact be facing an entirely different situation, because the situation is a combination of those restrictions and the problem at hand interacting generating a different optimal for each player. The skill in a game with out restrictions simply because a single encounter, and the considerations are not 'how to approach this with my strengths and weaknesses' but 'how to make a character optimized for this'. This dilutes the pool of situations by effectively making them not the number of restrictions * the number of situations, but simply the number of situations. This is a little more abstract than crafting however. In the end if crafting is a thing everyone eventually maxes, either on a single character or on crafting alts, then crafting simply stops existing. The difference in outcome is no different from if you just gather materials and there is no crafting specialization or leveling at all. Before that point however, you are presented with a crafting system you must grind not to actualize some character ideal, and thus motivate you, but simply as a checkbox you must tic as you are setting up your basic capabilities in the game. Grinding which furthers your character vision is rewarding and satisfying, you enjoy the steady increase in progress towards your goal. Grinding which is a prerequisite however is tedious and painful, because all that effort is not to carve out something, but just to prepare the baseline.
    • Xzait

      Talents Reset Mid Fight
      Bug Reports - Closed • • Xzait  

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      Prometheus

      Fixed in v.a.2.3.3o
    • Xzait

      Yet Another Invisible wall in the middle of a road
      Bug Reports - Closed • • Xzait  

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      Xzait

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