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    Best posts made by Xzoviac

    • RE: B2P vs F2P

      @Jetah said in B2P vs F2P:

      @Xzoviac said in B2P vs F2P:

      @RoyalX said in B2P vs F2P:

      why do the dev took the b2p option and make the game low population when they can make the same amount of money or more by going f2p and make the game feel more alive ,i played the free alpha and i saw only 1 person all game ..

      b2p is less likely to have bots, (because banned accounts have to be re-bought)
      there's no proof that buying a box means less bots. it's more about the popularity and those willing to spend the cash on easily accessible farmable goods than a box that has to be bought.

      wow has bots, it has a sub and a box/expansion cost.

      Key words are less likely

      b2p is less likely 2 have toxic players, (because banned accounts have to be re-bought)

      that doesn't deter people either. although it's much easier for a person to create a free account to be as toxic as they want without the main account taking action.

      Having to rebuy a game because your being ashole may not deter the asholes, but it certainly feels good to the player that's forcing them to spend real life cash to continue being one.

      f2p needs to have a f2p cash shop meaning they will need way more cosmetics, and possibly even the dreaded p2w, to support the game

      every online game has a cash shop. that's just how they're designed.

      Diablo 2 is a online game it has no cash shop, Its pretty easy to make blanket statements, it dont make you right,
      what my point means, generally speaking b2p cash shops are better then f2p ones, not all the time ofc but fractured for one is a b2p model I like

      even f2p games tend to be b2p during development

      I personally would rather have a low population of good honest players, then a huge population of self entitled f2players that want everything for free, and whine when someone who spending money and supporting the game is stronger then them.

      f2p breeds toxicity and i personally hope DS can sustain a B2P model permanently

      no game in the last 5 years has opened as a subscription and maintained it. FF:ARR was the last but it's been over 5 years. I know this doesn't actually rebut your statement but just want to point out that most online games have swapped to a b2p+sub or went f2p.

      Non of your points have rebuted anything tbh
      But yeah your probably right in 5 years no mmo has opened and kept the b2p, probably because mmos just havent been launching recently the last big mmo to launch was a long time ago I cant even think of a big mmo from the last 5 years lol

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: Non Game Breaking Ideas For the Competitive Amongst Us

      I'll add to your post my non game breaking guild rank ideas

      Guild quests and bountys, outside players can put out requests to guilds like collect 100 onions, defend my local town against goblins, bring me a dragon claw, help me build a house, help me clear a dungeon.

      The quests are in tiers of difficulty the harder the quests the more guild points/rank you need to accept said request.

      Earn points by completing lesser quests the harder the quest the more points and gold you make guild titles/ranks can then be earnt.

      Secondly having a guild store with guild only items be it spare kit, recorces, potions alchemy whatever

      Players can earn guild store points by donating items or completing guild leader/officer quests

      They then can use said points to purchase guild items , be they guild only cosmetics that get returned when you leave guild, or resources you may need in your day to day be it spare kit potions alchemy reagents, recipes extra

      providing they have been gathered/donated by players the officers guild leaders can decide what amount of guild points each item is worth to the guild

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: Non Game Breaking Ideas For the Competitive Amongst Us

      @Gothix said in Non Game Breaking Ideas For the Competitive Amongst Us:

      I love all cosmetic type rewards in any content. That also goes for the leader board content, as long, as many mentioned, it doesn't create physical power gap between players. 🙂

      Rewards could include, as already mentioned, cosmetic clothes, pets, but also other types of cosmetic rewards like housing furniture (trophies...), or stuff that can be added to guild towns.

      Perhaps besides only skins, even new cool building types, as long as they again don't create power gaps of any kind. For example, gain a cool sauna building where your members can relax!


      Guild store is cool idea as well. Perhaps it could add some "guild theme colored" spell particles pack. So members who contribute most for the guild, can get their spells changed to guild colors.

      Perhaps that would only be available in guild shop if someone actually buys it first from the in game shop for the guild, so dev team has something out of it as well, so the game can get better supported down the line. 🙂

      being able to buy guild cosmetics from dynamic to supply your guild with things to earn , could be cool for some of the more dedicated guilds

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: Dungeons that are time locked

      @Kesef said in Dungeons that are time locked:

      @Jetah ... Not sure if you are just trolling or messing around, but I assume the OP is referring to a year in real-time, not game time :p.

      OP said once a year (Game time) , so its probably game time

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: Disappointed.

      @Xzait said in Disappointed.:

      Lol, this thread is not even live for 10h and the original post is already deleted... how are we supposed to know what we are disappointed about @Jestyr24?

      I guess hes no longer disappointed @Specter may aswell delete this thread since OP has been deleted

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: Ideas you thought your were great but turned out not to be?

      @FibS said in Ideas you thought your were great but turned out not to be?:

      Daily quests are a chore because of how they're presented. It's not that different from the player deciding to play the game and accomplish x every day except that instead of "getting to" it's "having to".

      Daily quests are also a chore because of how many there are. There should always be a limit, such as doing any 5~10 daily quests per day, so you don't feel like you "wasted" the 100s of daily quests you didn't do.

      Wherever possible, repeatable quests should be made organic. Instead of going to the NPC, getting the quest to turn in 100 rat tails, and then going out to fight 100 more rat boys and nothing else, then turning it in and then starting the quest again, you should always get rat tails as you fight rat boys and can just turn them in whenever for rewards.

      Was thinking about what was a good replacement for daily quests that stop it being a chore
      Hearthstone for example lets you collect 3 days worth of dailys so you can do them in bulk, its not a bad system in that you are not forced to log in everyday or lose out

      Maple story had Daily dungeons so people couldnt hit the gear cap in one day (i didnt like that system - and its one of the reasons its now about to RIP)

      In Vermintide diablo and other loot grinders, random stats on items and trying to get that optimal piece of gear keeps you replaying it fighting the RNG, providing the RNG doesn't break my gear (BDO) i dont mind this system, dunno how much gear RNG we will have with fractured though as they want people to be about equal power. so this is also likely not a option

      Rep-grinding for cosmetics is fine, imo be nice if these kind of quests can be a bit more interesting then collect say 100000 of 1 item or kill set amount of mobs, but I like being able to cosmetic grind.

      I like loot goblins/pack rats that lead you in to trouble chasing loot - be nice to see some Mimics (monsters in the shape of treasure chests) keep us on our toes.

      another thing with questing i found really de-immersive was being on a urgent mission to save the world from big bad, but instead of getting on with that my char was being asked to collect berries or kill bugs.

      simply just trying to avoid making the game feel like a chore and having to log in

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: April 12 Player Cities Q&A Livestream - List Your Questions!

      Can we have mercenary guilds and guard routes to patrol town and citys, if the city is big enough can it recruit a army

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: Would love to see mob loot drops tied to knowledge

      I would like this for things like extracting venom from spiders and snakes too, as you know the animal better you can harvest more things like a chef that deals with puffer fish has to be highly trained to not kill its patrons

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: Your favorite Dailies, or what you would like to see them as.

      Towns need taverns and so I would like to see tavern quizes to win gold/knowlage/free drinks , drinks may gather rumers or gossip that could lead to fun little quests/player generated quests

      Quizes could be about monster weaknesses or best way to grow harvest crops whatever is learnàble information in game

      Players create quests for other players by leaving treasure or tidbits of knowlage maybe how to learn a spell or how to turn in to a lich give infomation hints to the bartender who will set you in the direction of said "quest" after buying a few drinks

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: Whats the probability this game will actually see beta and a release?

      3.5% chance..... its already fully backed by players and separate sponsors, it has a good dev team.

      If you want a non biased answer this is probably not the right forum to ask on.

      You could always back later if you are unsure

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • opinion on most recent alpha test

      FIrst off the test has been amazing this time the server stability is ace great work guys

      So my list of opinions

      Could do with dynamic resource spawns, branches are not keeping up with the player base in the start area.
      Need some anti spam for global in future tests also
      I Cant see the chat color easily (white) wish we could pick what color chat was, hopefully that will come later

      Items inside your house such as chopped logs become trapped when the walls are finished
      A craft all for making food and other items would be nice

      Some way 2 find land parcels like a quest or something because when the game is live it will be almost impossible to get land after a few months potentially

      Monsters could do with some blood on the ground when they die maybe even look a little damaged
      other players when building will hammer logs /walls in using a spear (if that i what they have equipped)
      House placements need to stop carts from parking inside them to stop them glitching when its finished building

      If you are left click attacking a mob it will try loot the dead mobs mid combat and put a big loot box in the middle of the screen

      Small Storage wooden boxes wont always place neatly against house walls, but the hide one will. (that was a problem in my friends house but not mine)

      Grabbing items does not animation lock you, so you can grab a log from your cart and jog 3 meters before holding the log
      food management seems too slow atm , its almost pointless, kill 1 wolf and eat for the rest of the month lol

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: opinion on most recent alpha test

      After playing melee class shield and mace for 2 days I have found basic attacking lacking umpf
      The attacks need some solidness too them
      Maybe screen shakes on crit and stronger sound effects
      Blood effects and attack effects so that you can see your attacks landing

      Mobs need to flinch slightly when hit as do players so that attacks feel like they do something

      accuracy is way 2 low on a 18 dex 18 str char I should not be missing many attacks imo, however I am.

      Mele does not feel strong atm and killing monsters is unfortunately boring standing and holding right click while I press bandages

      Monsters such as spiders need more skittering sound effects as they move wolfs and others all seem to not have footstep sound effects?

      Overall iv enjoyed playing I think the building of the house is my favourite thing to do in game so far as it has a focus and clear objective.

      I hope the combat in game starts to feel more meaningful because atm it feels like a chore (not something I want to say tbh )

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • Mobs Should not Leash?

      After playing a mage, after trying mele most of this test, i noticed i could kill any non ranged mob in the game with out ever getting hurt just cast spells run to its leashing point hit run hit run let it leash follow it and keep smashing it with spells, then retreat backwards till it leashes again

      using this "trick" i could kill any mob in game.

      mobs either need to be faster, regen back to full HP instantly when they leash, or not leash at all or players will be able to cheese most things in game with a few range casters trivializing hard content

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: Spread The Word & Win A Key!

      just posted it to 100 of my gaming friends fractured100people.png

      posted in News & Announcements
      Xzoviac
      Xzoviac
    • RE: Is this game similar to Albion Online?

      @Jetah I'm a member of a forum that used to have posts every day, sometimes the same questions where asked multiple times and the vets would get mad about it, saying use the search function this has been asked 100 times (they where correct)

      Eventually people stopped talking because every answer had been answered and people couldn't be arsed with the snarky use the search button, this forum is dead now it has maybe 1 post a week if that.

      posted in Questions & Answers
      Xzoviac
      Xzoviac
    • RE: suggestion on attracting huge mass of new players to buy FracturedMMO

      just do what most mmos do and have free till level 12 (or free for 12 hours) with no shouting or trading, once you upgrade you keep all the work you do

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
    • RE: Week 85 - Weekly Drawing Winners

      Congratulations

      posted in News & Announcements
      Xzoviac
      Xzoviac
    • RE: ETA on developer forum?

      Will there be NDA in the developer forums?

      I would like to see art concepts of idears building monster pets

      Have you a dev to purely handle lore and story? Lore snippets would be nice

      Sneak peak videos, or coffee break chats.

      Day in the life, showing the team the routine when assets they are working on,

      Bugsmash videos videoing some bugs you have found and showing a dev solving it or or finding another 10.

      Showing asset design videos picking a cool big monster or a fulfilling random high pledge pet/monster request and showing the process of building it

      posted in Questions & Answers
      Xzoviac
      Xzoviac
    • RE: suggestion on attracting huge mass of new players to buy FracturedMMO

      @Tuoni ESO has the same optional subs as well but the infinite crafting bag is to much to pass on so it's a must to anyone playing properly

      posted in Discussions & Feedback
      Xzoviac
      Xzoviac
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