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    Topics created by yianni

    • Y

      Consumable slots
      Discussions & Feedback • • yianni  

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      S

      One good suggestion I read today is to make them into skills. "Use bandage" and "Use remedy". This way they go into the bar.
    • Y

      Smelting is tedious
      Discussions & Feedback • • yianni  

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      Tuoni

      I agree that picking up, loading, unloading, storaging, etc. Heavy materials is mainly tedious, time consuming and also unrewarding. On top of that these functions are clunky and primarily only one click is not enough to get things done. Moreover, you do not progress in anyway doing these activies because no KP, or because gathering and refining progession systems aren't available. IF (I am not convinced) developers really think that they need to sink time for these activities then at least make them somehow bareable. For example, let us unload the whole chart inventory with just one click and add a timer so it will take X seconds / item.
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