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    Zori

    @Zori

    TF#12 - PEOPLE'S HERALD

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    Zori Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Zori

    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      @SmithyJones said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:

      Ok @Zori, it's like telling someone to shoot themselves in the foot to get used to pain... I play online to have fun, not to enjoy crafting every piece of equipment, enhance it, enchant it only to see it puff, go up in smoke in the air because I don't have a group to help me get my body back...

      You can complain all you want, doesn't change the fact that you lost your gears that you can literally craft by walking around picking up stones, branches and fibre.

      You can even compare it to getting shot in the foot if you want, but that's not going to change the fact that this model has been running for decades with so many games, and that it has been a trope of MMOs.

      You can say what you want but that doesn't change the fact that in this game, there will be 3 PVP systems, you happen to be living in one of them where lawful PVP/death has a penalty.

      If we're going to use this mentality of "I shouldn't lose equips from dying" then I can yell at you as well and tell you that you shouldn't even die in the first place considering how easy this game is at this point.

      You legit can't die if you just pay attention to what you're doing. You can't possibly die if you pay attention to your debuffs and if you have enough stuff to make a fireplace.

      It is all your fault that you die as every precaution has been placed to make sure that you don't die.

      You came unprepared, and now you're just being whiny cause you lack the ability to prepare.

      edit:

      i've been sitting here thinking how could you possibly die without PVP, and I just can't wrap my head around it.

      There are so many people walking in and out of the vale, even run around as melee against wisps and not die yet somehow you managed to die?

      What kind of a self-respecting "crafter" dies cause they don't pay attention to their inventory, debuffs and gears? This thread was a waste of bandwidth.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Bummer for me: "Hello Governor! A few city-claiming tips for you..."

      @Nekrage

      This as well.
      While city sieges may happen due to strategic spots, it's highly unlikely at this point for it to happen due to 'running out of space', as a matter of fact we're having the opposite problem right now as there are still low number of players.

      In the future however, city sieges are most likely to happen out of...

      1. Strategic spots.
      2. Competing guilds.
      3. For the sake of conquering - Which wouldn't work so well in Syndesia, Tartaros maybe.

      As of this moment though, there is absolutely no point for people to purchase a governor pack (or beyond) if they're not running a guild or a community. Sure it helps the developers with funding, but for you on the receiving end, it's not necessary. This is also what @Prometheus has mentioned several times, even if you email them about purchasing an Aristocrat pack - "Keep in mind that you don't need a governor pack to start your own city."

      I was keen on buying one myself until I realised that this pack isn't necessary for a relatively solo-player like myself, i'm much better off joining a guild instead.

      There are plenty of land slots available for players outside of cities that can even stand as their own semi-formal community, however they still need the benefit of a city as it can provide NPCs and other services that are only available in such said settlements.

      So, with that being said for you who bought a governor pack, you still have the access to all of the governor perks, you can still establish your own city/settlement at launch but you would have to wait until more players join your city to make proper progress in it.

      While that is happening though, other cities will/can experience the game much better than you would so it would be much preferable for you to join one instead and perhaps one day build your own city, i'm certain that there would be lots more 'stragglers' who just joined the game at that point in time.

      I would also strongly suggest to watch the Q&As available on the website, some of them are probably outdated as some things had to change overtime but it will still give you a good foundational basis of understanding with the mechanics of the game.

      So in other words, and for those who will run into this discussion:

      Governor/Aristocrat pack would only benefit you as a person if you have a guild/community ready to go, if not then it won't really be much of a use for you.
      and given with what @Prometheus has said about the size of large cities, it looks like the entire population could easily fit in one city right now, and most cities being built aren't even enough for a small city.

      posted in Discussions & Feedback
      Zori
      Zori
    • Common misconceptions of "Alpha Testers", and expectations?

      This is most likely a 'newish' trend when becoming an "alpha tester" became more accessible to many people due to kickstarter programs/crowd funded programs, maybe perhaps the 'alpha tester' approach or mentality also needs to change but I find it quite surprising how a lot of 'alpha testers' are clueless about their role. This isn't exclusive to 'Fractured MMO', i've seen this trend in so many other games on their Alpha testing phases.

      You'll also notice that I'd be using "Alpha Tester" instead of "Alpha Player" cause for some reason, people forget the "test" part on these things and just focus on just "play".

      What I mean by this is...

      1. Testers not knowing the difference between a 'feedback' and a suggestion is.

      So when they write up a post or to share their experience, they focus on what they want for the game instead of discussing what their experience was on the game.

      This was quite prevalent on the last alpha test as there were so many threads from people suggesting things instead of providing feedback on their experience of the game.

      2. Testers not understanding what they are meant to be testing and pro-actively goes out of their way to 'test out' what isn't intended/implemented yet.

      This is also tied to point 1 as a lot of testers would then provide a feedback based on something irrelevant for the test, while their 'extra-curricular' activity provided some valuable insight, but it is quite often irrelevant as their tests would be finely tuned in their intended focus anyway.

      Another example of players not knowing what they're meant to be testing, and thinking that they are meant to play the game as if it's already on release happened a few months ago.

      A few players asked me about this game and someone joined the conversation as they have also played during the 'stress test', they complained so much that they couldn't log in, or that it was too laggy, and deemed the game 'unplayable', when it was clearly and outlined that it was a stress test. So on a developer standpoint, it tested out what it needed to do, yet players complain that they 'cant play the game.

      3. Privileged expectations.

      As I mentioned before, this isn't exclusively a 'Fractured' MMO thing, and I am not singling anyone out but some testers can have a mindset of 'I came in here before it was cool' therefore, they try to approach it as if they have some degree/sense of superiority on new comers, which inevitably brings toxicity into the game, luckily this isn't so much the case here in Fractured, but I hope that it stays that way as the player base gets larger.

      4. Testers not doing their research about the game or not reading things that were already discussed.

      Again, not singling anyone out and this can easily happen to anyone. Some testers who have only heard of design concepts of the game or have read info about it assume that they already know quite a lot and are quite eager on sharing their 'suggestions' based on their frame of reference.

      So they come to the game and bring up topics that were discussed hundreds of times already, yet they present it as if it was a completely novel idea, or even push it as if it were a 'suggestion', more so than a feedback.

      Not only that, they ask questions repeatedly that could have been answered by a simple scroll through the "News" section.


      With that being said, what are your expectations as an alpha tester? or perhaps what are some of the misconceptions that you have had as a tester, or some of the things that you've learned as an 'Alpha Tester'?

      Personally the worst case of a misinformed 'Alpha Tester' I have seen was a dogmatic one and could not/would not call a spade a spade, which inevitably stunts the growth/development of the game they 'support'.

      I'm hoping that this thread would clear out some of the 'not so useful' feedback after the upcoming test.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      As the old saying goes... "your equips are consumables."
      But I suppose you were just ranting over the death lol

      When im playing other full loot pvp games, i'd always tell my friends and newcomers to this idea to "go run into full loot pvp zones and die as many times as possible" just to get the fear of death out of the way.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: New Alpha Price & Founder Pack Sale

      @Jetah said in New Alpha Price & Founder Pack Sale:

      I'd actually suggest a 15-20% discount for those that already have a pledge. maybe push this out closer to black Friday/cyber Monday.

      I went to a restaurant once and really enjoyed the meal,l i didnt mind paying $60 for a single person on a meal. Came back yesterday and the fckers put my exact meal on discount.

      Can you fcking believe that? i deserve compensation for something that wasnt on sale when I enjoyed it. Why do I have to pay full price when it's going to go on sale in the future anyway?

      That's what you sound like; a Karen.

      posted in News & Announcements
      Zori
      Zori
    • RE: Anyone else concerned how the last design journal was literally two years ago?

      Just because we're not seeing whats happening behind the scenes right now doesn't necessarily mean that there isn't progress ๐Ÿ™‚

      There's actually quite a number of progress since I joined (last alpha test), and at this point in time it seems that the devs are analysing, implementing necessary changes, and preparing for the next alpha test scheduled for the end of the month, they are also quite active in the community, it's just that it is a small team and on a different timezone, therefore it's not so apparent to people that they are active.

      In reality, there is actually a lot going on behind the scenes ๐Ÿ™‚

      and i know some people would comment that they don't see the Devs much playing during testing and thats because they have their own private server/offline server that they test the game at.

      I actually run my own game/private server (different game; details aren't really necessary as i don't like to 'poop where i eat' so to speak), and whenever I do my own tests i conduct everything on a private/offline server and away from my game community. Sometimes when things are being done behind the scenes, a lot of players complain that I have no presence in the game but when my 'tests' and development is done, they forget what they were complaining about and get back to the game, and then the cycle repeats itself.

      With that being said, it is normal for games particularly in their Alpha to be super quiet or have "slow" news release cause programming/testing things take a lot of energy, then editing news/articles would also be quite taxing once you've done so much. They are a small team after all.

      Expect 'slow' news but be active in the community as we typically hear some unofficial news before they go official.

      edit: grammar error, anti spam won't let me change 1 character.

      posted in Discussions & Feedback
      Zori
      Zori
    • Bartle's Taxonomy and this game.

      For those of you who aren't familiar of Bartle's taxonomy...

      Bartle developed a theory that we still follow until today when it comes to gaming, and even in many other aspects of life outside of gaming.

      His theory proposes that there are 4 main types of players; socialisers, killers, achievers, and explorers.

      Socialisers are what you guess it would be, they don't really care too much about game progression, but they do enjoy chatting.
      Killers are your natural born PKers, they get a kick out of the thrill of the hunt.
      Achievers are the complete opposite, they don't care about PKing, all they want to do is 'make bank', collect as much items, play the market or collect items.
      Explorers on the other hand doesn't generally care about PKing or making money, they just want to 'get enough money' or skills so they can explore the game and even experiment with new kinds of builds.

      With the introduction of Bartle's Taxonomy out of the way,

      We can see how the design concept of this game does really well when it comes to addressing all key player types.

      Socialisers who enjoy building communities or being a part of it can choose to build towns, or be a part of a town community in which they live in harmony with all the other 3 types. They can invite mercenary guilds, or players to help defend their town and become a part of their militia.

      Killers as you'd imagine would most likely live in Tartaros and play as a demon, however they can also choose other races and enjoy the challenge it presents to become a killer. They can even interact with other player types in a non-traditional sense as every player has their own means of 'socialising', and this could benefit the other types.

      Achievers who enjoy building things, making money and obtaining skills as much as possible have that option as well as there are designated non-pvp areas where they can live peacefully and 'do their thing', they also work well with Socialisers, as this gives them a sense of purpose to be 'achieving things'.

      Explorers on the other hand are a much more diverse group in this game and can't be easily defined considering many "explorer" mindset have different approaches to the game, some likes to experiment with builds which im sure most of you Alpha players are. Some like to 'explore' and find different paths to get to a location, or perhaps find 'new cool things'.

      I for one decided to explore the entire map on the last test instead of focusing on skills, and only gaining enough skills when I felt that it was necessary to progress to get to a certain area, while other 'explorers' decided to test the realms of what possible builds are.

      From my perspective, this is whats going to set this game up for a success as it understands the concept of Bartle's Taxonomy quite well.

      Where it might fail on the other hand is the 'unknowns' of the group dynamics on this game, and that trends, genre and player base interest tend to wane and have a resurgence overtime.

      I'd be quite curious to see how all 4 types of players would eventually be able to interact with each other.

      Which type of player do you think you are?

      posted in Discussions & Feedback
      Zori
      Zori
    • Win a key based on your creative writing skills! (Done)

      Write up a Fan-fic/Lore and win a key!
      Reward: Adept Key, 1 winner (possibly more)
      Deadline: 25th of June, 23.59 GMT +10

      There is not much lore about this game, the dev has said so himself that they haven't gotten around towards working on the lore and literature of this game yet.
      Perhaps this competition might inspire some of their design/creation, and lore of the game, next thing you know you've made a lasting impression on this game! ~who knows~

      I am sure that some of you are quite interested in lore as well, and I've even seen some of you write beautiful description and background stories for your characters.

      With that being said, write up a good fan-fic, fantasy and story about how/why the 'planetary divide' happened, and the cultures that evolved due to this.
      Create characters, cultures and stories that revolves around the world of fractured.

      Think of this as if it were a 'spoken history', of tribes and cultures that passed on their historical knowledge of events.

      Heres a few things that might help you:

      1. Watch the Q&A and FAQs as the dev has mentioned some interesting things about the world of Fractured, you can incorporate this to your story.
      2. Use the wiki as it provides good information about races, gods(dieties), alignments, etc,.
      3. Use forum resources such as maps, commonly discussed knowledge/information as inspiration or part of your story.
      4. Incorporate your guild or its history into your story! get creative.

      Key selection criteria:

      1. Accurate to the world of "Fractured MMO"
      2. Original/Creative (Nothing is new under the sun, but get creative and don't plagiarise. I WILL USE TURNITIN.COM IF I HAVE TO.)
      3. Clear understanding of their theme (Know the theme of your story and not jumping around from one idea to another)
      4. Minimum of 800 words.

      I won't add too much restrictions as I would really love to see peoples creative juices flow.

      The winner will receive an Adept key, and if I liked more than one story then I guess we'll have two winners! ๐Ÿ˜„
      Hell, if I really really liked your story to the point that I am super engaged with it, I might even gift you an Eternal membership (might).

      There is no maximum word limit, however I would insist on an 800 word minimum, which is expected of a short story. Just remember that a well written story doesn't require 3K words. If it gets the point across and engages the audience, it's a plus.
      I really hope that we have a lot of participants, otherwise we'd have to cancel this competition which would be a bummer.
      If we do not reach at least 10 participants then I suppose i'd have to cancel.

      The reason why I won't be using 'votes' as a method to choose the winner is because guild members or people that are well known in the community could easily flood the votes, and that people can easily make an alt character to swing the vote to their favour. I want to give every creative mind a fair go!
      I will choose the winner upon the merits of their creative writing skills.

      Post and reserve your slot so I at least know if you're interested.
      Deadline is on the 25th of June, 23.59 GMT +10, it is flexible by 12 hours and the winner would be announced within a week of the due date. I do have to read them after all!

      For random passerbys who have not registered yet;
      feel free to use my ref code ๐Ÿ™‚
      https://fracturedmmo.com/?refcode=bcd76bb2d56f

      This will not help raise your odds by any chance. As I've said before, and I will reiterate this once again - The winner will be chosen upon the merit of their creative writing skills.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Bartle's Taxonomy and this game.

      Now that we're all here I guess i'd pitch in too.

      Screenshot (107).png Screenshot (106).png

      I wasn't expecting a high social score considering how i'm generally rough around the edges lol

      posted in Discussions & Feedback
      Zori
      Zori

    Latest posts made by Zori

    • RE: Daily Message posting

      DMP for January

      posted in Off Topic
      Zori
      Zori
    • RE: General feedback + a lot of ideas of almost 2 years testing Fractured

      @TheBodo said in General feedback + a lot of ideas of almost 2 years testing Fractured:

      #2.5 Cities
      What are cities right now? Mainly Crafting Stations

      I'm glad that I'm not the only one who finally noticed this. I've brought it up so many times in the past about how cities are being utilised and how personal housing feels more like a "very inconvenient storage".

      At the same time, I find it extremely disappointing that this is still the exact same issue that's plaguing the game.

      I also whole heartedly agree with this statement

      #2.1 WRONG FOCUS
      To start directly into the right direction, we first have to determine why the game is currently heading down the path towards a standard โ€žboringโ€œ game. It is: Fighting! This probably sound scary and surprising, just because the whole game is focussed on fighting. It really is. All the things you do, harvesting, mining, building, crafting, ranking up your city, is just needed to build better gear and to make fighting easier. And it goes even beyond. What can I use knowledge for? Higher stats and new abilities. What do I need them for? Fighting!

      Exact same issue as before, i predict that no matter what 'continent/planet' you're on, the main objective is to 'grind' for no reason and just to duke it out. Even if you're in Arboreous i strongly feel that it'll be the same thing, in the end you'll have grazers with no reason to dump out their resources.

      Essentially what the game feels like right now is "heres an environment, grind and duke it out." Sure it's still the Alpha but if your key foundation and principles for the game is already setting it up for a loss and a predictable direction, then I am a bit concerned about the longevity of the game.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Zori
      Zori
    • RE: Daily Message posting

      message post daily

      posted in Off Topic
      Zori
      Zori
    • RE: Daily Message posting

      same as yesterday but like, longer.

      posted in Off Topic
      Zori
      Zori
    • RE: Noob problem? Canโ€™t purchase a founders pack

      Probably a stupid question as you most likely have tried it already.
      Tried using a different browser?

      iirc there was a similar issue to this last year that was resolved by turning off Adblock or using a different browser.

      posted in Questions & Answers
      Zori
      Zori
    • RE: Daily Message posting

      DMP but in 6 letters or more.

      posted in Off Topic
      Zori
      Zori
    • RE: What are people playing while waiting for the next Alpha?

      Stardew Valley ๐Ÿ™‚

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Calling in sick to work for gameday

      It's just my luck that each time a scheduled play-test happens, im on a triple night shift.
      But I also know that my "luck" would mean that there would be a hiccup or a "game breaking bug" that will be found and delay the test by 3 days xD

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Coming from Albion

      Oh Albion... what a mix bag of good and bad memories.

      posted in Welcome to Fractured
      Zori
      Zori