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    Best posts made by Zori

    • RE: What is your biggest want in this game?

      @Oxfurd said in What is your biggest want in this game?:

      I was thinking about this last night. I would like to see them work in boats and ocean encounters. Like whaling and fishing. In time of course but I think that would be neat.
      Just a thought . I don't know.

      I would definitely second this!

      I love ocean exploration and travel. I've always enjoyed finding new/interesting routes and transporting goods, and people.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: What is the point of having your own plot of land?

      On second thought, there is practically no need for people to have their own plot of land if you're a member of a city.

      Need storage? the bank is now private, and one person can just build a house and have shared storages in it then that's it.

      I find it more useful to have a house outside of a city lot that i can just relocate to whenever i find it necessary. In theory, cities are great but the implementation atm definitely needs a lot of fine tuning.

      This entire 'Tub' series of 'stolen leathers' is another issue, if players have the ability to have their own processing furniture in their home, then I can see the need to have your own house and would definitely eliminate a lot of the unnecessary problems.

      Cities/Towns would have NPCs after all that out-of-towners wouldnt have, that's distinct enough for a city life vs wilderness life.

      From my perspective, players having the option to have all of these furniture in their home might actually entice people to visit cities more so than just using it as a way point for their travels.

      dont get me wrong, cities have definitely made travelling a bit more bearable this time around, but after it's built? theres nothing left to it other than a way point. The 'complex' social structure that it would supposedly bring didn't actually provided anything other than group of players building up a city then going off to travel.

      I understand that this is an alpha state and not all features are implemented but right now, this is my feedback on what i've experienced on the state of cities/towns.

      tldr; make homes more useful other than just a 'very far away storage area'.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: First Play Reactions (a note to the devs)

      @Kralith
      doesn't change the fact that they're obnoxiously long though.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: First Play Reactions (a note to the devs)

      @Tuoni Ironically the really long ridges that you need to follow to get around a mountain makes it feel like things are just barren waste lands that feels really bare.

      I don't mind the mountainous terrain but if there's only one linear path to overcome the obstructive long ridges, then it does get quite tiresome.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Solo playing became extremely difficult.

      @Xzait said in Solo playing became extremely difficult.:

      This means that you could simply ally with a city to be able to craft your own gear

      yes but the problem is, majority of these cities are guild run, and even if they're not, their services are not open to public. This can be easily remedied by opening them to the public; not a big deal.

      but then the issue comes when you have 500 players all wanting to use the carpenter at the same time, or tanning tubs, how's that going to be managed?

      Tanning tubs can be easily fixed by allowing players to have tanning tubs in their home like it did before. If they still want 'cities' to have a purpose then, fine let the leather workshops only be in the cities but this time make the players bring their resources and process them into finished goods in the city, instead of the players having to use a very public tanning tub.

      posted in Discussions & Feedback
      Zori
      Zori
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