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    Posts made by Zori

    • RE: Playing with melee~ possible new meta

      @Razvan said in Playing with melee~ possible new meta:

      I've tried what you've suggested a bit, it seems that it lost a bit of tankiness but i suppose it's cause the build was counter CC based as opposed to 'face tank em' sort of based. With this one though i switched it up a bit and switched it to pure damage. UnityClient@Windows_jc2OC0rLrl.png

      heres what it also looks like

      https://i.imgur.com/GzAt8Sh.mp4

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Playing with melee~ possible new meta

      i've used a club/bludgeon for the stuns + shield.

      Concussive Strike
      Frenzy
      Shield Block
      Enrage
      Bash

      Concussive Strike + frenzy + bludgeoning gives you stun, DoT + Attack Speed and burst.
      Concussive strike also is a 2 second cool down so you can pretty much re-apply that as you keep hitting.
      When Bash CD goes down every 10 seconds, you can pretty much trigger a manual stun, other than that, you'll get constant stuns from the club/bludgeoning weapon anyway.

      I'm not saying you can stun lock with it but it deals quite a heavy damage + stuns. It gives a lot of sustain and CC.

      You can probably switch out the talents to a pure damage as it is tanky enough but heres what I use with the talents.

      edit:

      Essentially with this build what you wanna do is trigger bash first for the stun.
      then switch to concussive strike, once bash CD goes off, you can switch to it again.

      You'll have shield block as a focus skill active, only thing you need to be mindful of is switching between concussive strike and bash.

      If you're in front of a high CC mob (stuns) just pop enrage and you've got 30 seconds of stun immunity.

      Not to mention that you got perma frenzy on so there's very little to worry about with your attack speed. This build doesn't require a lot of SP, the only "SP" drain is triggering bash, it's not even necessary to have bash on this build, you just have spare 2 points on memory so might as well chuck that on.

      and with 18 con + 18 str, you'll pretty much get 20/20 on both with this talent path.
      You can probably drop a bit of endurance or some resistance and switch it to the 'dex' line with increase damage on 'light' weapons as club is considered light.

      UnityClient@Windows_2Uo3J3w4yj.png

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: What is the point of having your own plot of land?

      @grofire said in What is the point of having your own plot of land?:

      @Harleyyelrah said in What is the point of having your own plot of land?:

      @GamerSeuss said in What is the point of having your own plot of land?:

      Actually, Solo play has been a major aspect of MMOs since their inception with Ultima: Online. The point of MMO is to have a massive shared world where what you do has an affect, and what others do has an affect as well. There is competition, not just for scores on a leaderboard, there is the chance to group up to overcome very big challenges, like Mega-bosses, but a player can also stay solo, and spend their time in game maybe practicing skills, only to sell their wares to other players instead of just to NPCs.

      Guild/Large group players just have to realize that Solo players have their place to, and every right to expect the game to also make the game fully playable by them.

      A shared world is my point. Some solo players only want to be able to do everything on their own, without needing to interact with others at all. Solo players do have their place, but one person being able to achieve exactly the same thing as a team of 20 people is ridiculous. If a player doesn't want to become a citizen, that's fine, but then they should not be able to enjoy the privileges of citizenship. If it's about available crafting/being locked out of crafting, then they should either join a city, or trade with other players who are citizens.

      if for a solo player it take a year to get what the group got in a week, what do you care ????
      it stupid to think that only part of the players should enjoy some features... it bad business, bad gaming experience and bad set of mind.
      the all purpose of this game is to take care of every single player, that why there is 3 worlds: PVP, little PVP and PVE, if you understand this, you can prohibit content from solo players.

      If this mentality keeps up, might as well gate anyone out who didn't pay 300 euros out of certain features.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Some BagS

      @33Hp said in Some BagS:

      @Zori
      I don't understand why you are trying to reproach the consul?
      To establish yourself?
      Or from the fact that I ping the moderator something bad happened?

      ???
      the fuck?
      im saying you don't have to ping them. If everyone pings them for the exact same "BagS" that they found there would be 100+ ping they'd have to deal with.

      There, I established myself.
      Today, Rome has been saved.

      dumbass.

      btw, from now on you will address me as ETERNAL ZORI. Peasant.

      posted in Bug Reports - Closed
      Zori
      Zori
    • RE: Solo playing became extremely difficult.

      @catraccoon said in Solo playing became extremely difficult.:

      people themselves unite and set goals for themselves

      Strongly agree with this, people are naturally 'social creatures'. If the 'grouping' organically happened, not because it was forced upon them chances are they will stick together more and form a much more cohesive bond.

      This is why you have so many games where grouping was necessary but you get shit loads of trolls cause they know how 'necessary' it is and it was enforced on them.

      Grouping will happen naturally if the environment allows for it to happen, if it's forced upon people it's just going to feel like a 'task' more so than something enjoyable.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Some BagS

      Everyone has a bug to report, legit no need to ping them. If you had a look around you'll see that a good portion of your reports has already been reported.

      posted in Bug Reports - Closed
      Zori
      Zori
    • RE: Solo playing became extremely difficult.

      @Znick said in Solo playing became extremely difficult.:

      I've been able to do 98% of everything I've come across solo so far, but I've only played these 4-5 days...

      Having said that, I really think the end-game will... or HAS... to be so different than what we see here that it almost makes it impossible to discuss, assuming we're only seeing around 15% or so of the final game.

      Correct?

      Z

      We're still on the most basic of the basic forms of the game. Essentially, we're just being exposed to how to do the most basic thing and make sure that they're running smoothly, and that mechanics won't clash.

      So atm, people asking for PVP or trying to PVP and expecting a 'feedback' off of it is kind of just wasting their time. The focus of the current test is city building, somehow a lot of people can't seem to see that. Some even try to recruit guild members via game and make a heavy emphasis on it, as if we're already on open beta/release.

      Sure there's not enough content on city building, but discussing it would be more useful than "let's see who can outkill each other".

      People who aren't taking the 'city building test phase' seriously and are being flippant about it is exhausting and does not contribute to the test at all, i'm not saying it's you. I'm making a general observation on the myopia from some of the testers here.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: [FRAC-1769] Equipped shield weight class counts even if shield is not active

      You need to unequip shield 🙂

      posted in Bug Reports - Closed
      Zori
      Zori
    • RE: PvP Flagging Requirement

      @MaxFlex said in PvP Flagging Requirement:

      What's the point of malitias when no-one actually uses them except for big clans,

      Militias are 'groups' of people regardless of guild that will defend Syndesia against demon raids. Syndesia will be a lawful PVP, meaning it's up to people whether they get involved in PVP or not, therefore they have a choice whether they want to 'flag' for a coalition or not.

      Tartaros is full PVP, you don't need to flag in there, they can come to Syndesia and fk around with humans, and militias will stop them.

      As for human vs human in Syndesia, we don't know much yet but it's quite apparent that huge changes will be done cause the militia just doesnt make sense right now, i mean any individual can join a militia, but what if they're part of a guild that is predominantly from a different militia?

      but to go back on your thread, i dont see it being necessary for everyone to join a militia. The reason why theres so many PVE location in Myr right now is because it is intended to be PVE WITH lawful PVP mechanics. Myr literally is just a testing ground for city building and many SYNDESIA alpha testing mechanics.

      I suggest that you wait for Tartaros or to wait for a much bigger release of Syndesia.

      I mean, even in Arboreous there will be pockets of area where a full loot pvp will be available so your PVP needs will definitely be met. Just give it time.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: When the Mod sides with trolls...

      Probably best to step back from this thread atm, as it seems that emotions are heightened that it blinds reason.

      it's already been stated why the vast majority of us agree on disabling global for the time being, and that the issue isn't about recruitment, it's about the misuse of global chat due to certain personalities. Also, we don't bring real life politics into the forum, that's one of the rules of the forum.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: When the Mod sides with trolls...

      From my perspective this is a far bigger issue than just 'recruitment'.

      Over the past few days there has been so much needless chat on global, i.e trash talking, etc. etc. that isn't even necessary on ALPHA, cause certain individuals lack the mental capacity to understand what their purpose is as a tester.

      Perhaps Specter didn't explained himself thoroughly for that decision but it is quite evident that global chat has added unnecessary workload due to immature people.

      You also need to understand that Specter is 1 person moderating GC, with a life outside of the internet and has responsibilities. Imagine how mentally and physically taxing that is.

      it's not about "mods siding with trolls", theres more to it than that.

      edit:

      Not to mention that their little petty fights seeped into discord.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Solo playing became extremely difficult.

      @Harleyyelrah said in Solo playing became extremely difficult.:

      @Zori First of all SHE not HE.

      And second of all if you read my points at all, I actually answered #4 of YOUR response, which was your suggestion being that a player should be able to become a citizen and yet have a plot elsewhere, I was telling you that it is already possible.

      Accusing others of not reading when you yourself is the one who didn't read, well. That's not how you expand or contribute to a discussion on the forums.

      @grofire At this point of the implementation, there is no tax yet, and there are groups that are planning to be a bunch of friends playing together and not players who want to "exploit" you.

      If you don't want to join a city, you can always trade with players who did join a city. Trade hides in exchange for leather, or something to that degree. This whole system is to support group and player interaction. Fractured is supposed to have dynamic economy based on players, it would be worthless if everyone could do everything solo. We would all be playing Minecraft then.

      Oh okay, I'll apologise cause you've said you've read it.
      So how come that even when you've read it, you keep missing out their point?

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Solo playing became extremely difficult.

      @grofire said in Solo playing became extremely difficult.:

      @Harleyyelrah it doesn't make it better... you will need to pay the city tax and contribute whatever the city demand, and build your own home too.
      how is it better?
      in all recent MMO i played its seemed like you had to part of a guild (for example albion) but it wasn't fun... all the good guilds just force you to do staff and you get a small or non of the achievement.
      its not a bunch of friends that play together, its usually several no life players that want to exploit you.
      and no you can't go and find a different guild, since without FF, you will get zerg down every time.

      and @Zori is right.

      he didn't read any of the post/responses, how can you expect him to see things from other peoples perspective?

      He posted something similar on one of my threads, he didn't even acknowledge any of the points I've made and went on a tangent with "well, heres what my guild does and we're having fun."

      ???

      that's now how you expand or contribute to a discussion.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: What is the point of having your own plot of land?

      @Harleyyelrah said in What is the point of having your own plot of land?:

      @Zori In my opinion, that just means they are in a guild/group that is not doing much group activity in the first place.

      My guild uses our city as a central location, meeting up and hanging out then running to other points of interest together, returning together, and working on crafting all while communicating on discord or listening to music together. It is a central hub for groups actually doing group activities. We even have an underwater tavern to hang out in!

      it's great that you've used your personal experience and biases to prove a point, i just wish every individual has a group like that. I guess newcomers can just join a guild full of personalities they don't mix well with.

      I suppose every other points is redundant and can be countered by "it's your fault for not being in a guild that constantly likes the company of others."

      now if you would read what I quoted on the link, perhaps then your views would be broader other than coming from this myopic perspective.

      I mean the fact that you keep missing out the point of other people and refuse to address it kind of says a lot.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Solo playing became extremely difficult.

      @Harleyyelrah said in Solo playing became extremely difficult.:

      You can be a citizen of a city but have a housing plot in the wilderness. You just won't be able to be a citizen of another city at the same time. So you can be a citizen of one city to use the crafting tables but have your own private house in the woods. @grofire @catraccoon

      I don't think that's the point that they're trying to make.

      What they're trying to point is the heavy emphasis on being a part of a group for the very basic things in the game.

      not everyone likes to be co-dependant with others; they want to be able to operate as an individual every now and then.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: What is the point of having your own plot of land?

      @Harleyyelrah said in What is the point of having your own plot of land?:

      @Zori oh there we go. ty

      Anyway, a lot of your points in this thread, as shallow as they may be were easily covered in that post. You'd also find that a lot of players find cities a bit useless once they're built.

      I mean they're meant to be hubs but somehow they're just a collection of storage units.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: What is the point of having your own plot of land?

      @Harleyyelrah said in What is the point of having your own plot of land?:

      @Zori You linked me to your original post for some reason

      It's a link reference?

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: What is the point of having your own plot of land?

      @Harleyyelrah
      @Zori said in Solo playing became extremely difficult.:

      I sort of agree/disagree, in some sense it did kind of needlessly got difficult by adding an unnecessary stipulation of having to be a city member just so you can use certain crafts.

      At this point in time it's not entirely necessary to have those equipment (although they do help a lot) but in the long run, if this ideology of only having access to certain craft/trades by being a member of a city could potentially put off many people. For one, cities are typically reserved for established guilds already, which would push newcomers off to joining a guild straight away just so they can gain access to those trades, this means that players generally don't have the breathing space of deciding which one to join.

      Sad part is, once you're a member of a city, you'd find that you don't even need to be in the city or in your home a vast majority of the time, yet you're somewhat tied to the idea that 'you need to come home cause your inventory is full'.

      To break down some of the issues that I found, and i do acknowledge that this is coming from a place of ignorance as I do not know what the future features are;

      1. There is an emphasis that cities are the only ones to have access to certain processing/trading utilities, i.e; tubs, weavers, work table, etc. which puts a gate/barrier for everyone.

      City governors typically would not open up these services to the public, especially not tubs considering the 16 hour wait involved in processing those materials.

      So what chance does a player who has not decided which city to join would have? if you're a new comer and all you're experiencing is the not even the very bare bones of the game, and in-order to experience a 'richer' content, you're then forced to join a group of people when you barely even know what's available out there for you. Imagine governors/guilds looking at their application list and going "who the hell are these people in the first place?" naturally they'd prioritise who they already know (guild members).

      I'm predicting that you'll have a lot of players abandoning cities/guilds as they experience the game more as they begin to learn or understand what they want out of their gaming experience, would this lead to a productive/positive longevity of a guild/city? I'm leaning on no.

      2. Cities are supposed hubs for trading, spawn points and NPCs where players can group/gather.

      Yet somehow, only 'citizens' (typically guilds) are the only ones that would be allowed to access much of its amenities, perhaps this will change over time and that these cities would allow for their services to be more open to public, and thus allow for more people to gain access to it, and thus enticing more people who do not live in city to use its amenities but at this point in time where every one of those things are gated, it just doesn't do anyone any favour. This brings me to point number 3.

      3. Houses are practically useless at this point.

      Other than a spawn point (which can easily be covered by Taverns) and a storage unit (which from my understanding at this point in time, can be covered by a bank), i just don't see the point in building your own home.

      Some might comment that perhaps with the implementation of farms and animal husbandry, a house will be more useful, but if you've seen the size of plot of lands allotted in cities, i dont think theres much space for said projects. I don't even see how a 'palace, castle, or manor' could fit in any of those lots, let alone house animals and farms.

      From my perspective, starter towns are essentially the model for 'city structures', and at this point in time i don't even see a need for players to build their own city as majority of player needs are covered in starter towns, perhaps the novelty of city building or the exclusivity of having your own semi-public tanning tub and carpenter is the only thing that's requiring people to build a city.

      but if a carpenter/wood workshop can only be used in a city, is it really necessary to disallow private lands (both city and non-city) to not have access to their own personal tanning tub, worktable, and weaving station?

      it's kind of unnecessary from my perspective. Cities themselves would have exclusive NPCs already, i just dont see the need to gate the most basic things out of 'solo' players, not even 'solo' players at this point, any person with a plot of land for that matter.

      4. Having a house in a city actually feels more disadvantageous at this point than having any benefits.

      From my perspective, the most 'ideal' thing for a person to do is to sign up as a member of a city but build your house outside of the city (if that is possible).

      That way, you as a player would have the opportunity to choose a much more strategic spot for a 'storage dumping ground' and not feel tied to a certain location. Travelling back and forth from one end of the map to the other just so you can deposit things is indeed quite tedious.

      But if you're a member of a city but have your house built elsewhere, you still have access to the city amenities whilst still having your personal strategic location outside of it. Not only that, if you feel the need to relocate, you can just abandon that lot and set up a new one.

      https://forum.fracturedmmo.com/topic/11780/solo-playing-became-extremely-difficult/5?_=1595797518701

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Solo playing became extremely difficult.

      @Xzait said in Solo playing became extremely difficult.:

      @Zori Unfortunately, it isn't possible to open them to the public. I live in Duath, rather close to the east spawn and wanted to make them accessable for all passers by, but couldn't. If you still need a town to live in tho, we are open to all 🙂

      im already in town, but if i were being completely honest, i've barely lived in the town. as soon as we're done building and crafting our weapons, there was practically no need to come back to town unless you're storing items again.

      I live all the way down in Eden, you can imagine the fun im having when I have to go to the Goblin Hills or Heartwood.

      and that is unfortunate that we can't open them to the public, I was thinking about starting a town and making it open for everyone as it seems to be the logical thing to do but it looks like that would be a futile effort.

      posted in Discussions & Feedback
      Zori
      Zori
    • RE: Solo playing became extremely difficult.

      @Xzait said in Solo playing became extremely difficult.:

      This means that you could simply ally with a city to be able to craft your own gear

      yes but the problem is, majority of these cities are guild run, and even if they're not, their services are not open to public. This can be easily remedied by opening them to the public; not a big deal.

      but then the issue comes when you have 500 players all wanting to use the carpenter at the same time, or tanning tubs, how's that going to be managed?

      Tanning tubs can be easily fixed by allowing players to have tanning tubs in their home like it did before. If they still want 'cities' to have a purpose then, fine let the leather workshops only be in the cities but this time make the players bring their resources and process them into finished goods in the city, instead of the players having to use a very public tanning tub.

      posted in Discussions & Feedback
      Zori
      Zori
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